;;Ҫɾ
[@Samak_MapD1902_0]
{
#IF
Equal D1 2
Equal D2 1
#ACT
Enter_Fail
break

#IF
Equal D1 2
Equal D2 2
#ACT
Enter_Fail
break

#IF
Equal D1 2
Equal D2 3
#ACT
Enter_Fail
break

#IF
Equal D1 2
Equal D2 4
#ACT
Enter_Fail
break

#IF
Equal D1 2
Equal D2 5
#ACT
Enter_Fail
break

#IF
Equal D1 2
Equal D2 6
#ACT
Enter_Fail
break

#IF
Equal D1 2
Equal D2 8
#ACT
Enter_Fail
break

#IF
Equal D1 2
Equal D2 10
#ACT
Enter_Fail
break

#ELSEACT
Enter_Ok

#IF
#ACT
FormatStr "FLD_SAMAKGUILD='%s'" %GUILDNAME
ReadValueSQL "TBL_SAMAKCASTLEQUEST" %A9 "FLD_SAMAKSTATUS,FLD_SAMAKSTATUSRDY" [@Samak_MapD1902_Read]

[@Samak_MapD1902_Read()]
#IF
#ACT
Mov D1 %ARG(1)
Mov D2 %ARG(2)

#IF
Equal D1 2
Equal D2 1
#ACT
Enter_Fail
break

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] @Convert_Map_0

#IF
Equal D1 2
Equal D2 2
#ACT
Enter_Fail
break

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] @Convert_Map_1

#IF
Equal D1 2
Equal D2 3
#ACT
Enter_Fail
break

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] @Convert_Map_2

#IF
Equal D1 2
Equal D2 4
#ACT
Enter_Fail
break

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] @Convert_Map_3

#IF
Equal D1 2
Equal D2 5
#ACT
Enter_Fail
break

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] @Convert_Map_4

#IF
Equal D1 2
Equal D2 6
#ACT
Enter_Fail
break

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] @Convert_Map_5

#IF
Equal D1 2
Equal D2 8
#ACT
Enter_Fail
break

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] @Convert_Map_6

#IF
Equal D1 2
Equal D2 10
#ACT
Enter_Fail
break

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] @Convert_Map_7

#ELSEACT
Enter_Ok

}

[@Samak_MapDQ1902_001_0]
{
#IF
IsGuildMaster
Equal D1 3
Equal D2 5
#ACT
Enter_Ok
MonClear DQ1902_001
goto @Samak_MapDQ1902_001_Event
break

#IF
!IsGuildMaster
Equal D1 3
Equal D2 5
#ACT
Enter_Ok
break

#IF
Equal D1 3
Equal D2 6
#ACT
Enter_Ok
break

#IF
Equal D1 3
Equal D2 7
#ACT
Enter_Ok
break

#IF
Equal D1 3
Equal D2 8
#ACT
Enter_Ok
break

#IF
Equal D1 3
Equal D2 9
#ACT
Enter_Ok
break

#IF
Equal D1 3
Equal D2 10
#ACT
Enter_Ok
break

#IF
#ACT
FormatStr "FLD_SAMAKGUILD='%s'" %GUILDNAME
ReadValueSQL "TBL_SAMAKCASTLEQUEST" %A9 "FLD_SAMAKSTATUS,FLD_SAMAKSTATUSRDY" [@Samak_MapDQ1902_001_Read]

[@Samak_MapDQ1902_001_Read()]
#IF
#ACT
Mov D1 %ARG(1)
Mov D2 %ARG(2)

#IF
Equal D1 3
Equal D2 5
#ACT
break

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] @Convert_Map_8

#IF
Equal D1 3
Equal D2 6
#ACT
break

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] @Convert_Map_9

#IF
Equal D1 3
Equal D2 7
#ACT
break

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] @Convert_Map_10

#IF
Equal D1 3
Equal D2 8
#ACT
break

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] @Convert_Map_11

#IF
Equal D1 3
Equal D2 9
#ACT
break

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] @Convert_Map_12

#IF
Equal D1 3
Equal D2 10
#ACT
break

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] @Convert_Map_13

#ELSEACT
Enter_Fail

[@Samak_MapDQ1902_001_Event]
#IF
#ACT
LoadValue A7 [Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] [Convert] [Msg0]
EventMSG "D1901,D1902,D1903,DQ1902_003,DQ1902_004,DQ1902_005,DQ1902_001" %A7
Delaygoto [Grobal] 7 @Samak_MapDQ1902_001_Event_1

[@Samak_MapDQ1902_001_Event_1]
#IF
#ACT
LoadValue A7 [Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] [Convert] [Msg1]
EventMSG "D1901,D1902,D1903,DQ1902_003,DQ1902_004,DQ1902_005,DQ1902_001" %A7
Delaygoto [Grobal] 7 @Samak_MapDQ1902_001_Event_2

[@Samak_MapDQ1902_001_Event_2]
#IF
#ACT
LoadValue A7 [Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] [Convert] [Msg2]
EventMSG "D1901,D1902,D1903,DQ1902_003,DQ1902_004,DQ1902_005,DQ1902_001" %A7
Delaygoto [Grobal] 7 @Samak_MapDQ1902_001_Event_3

[@Samak_MapDQ1902_001_Event_3]
#IF
#ACT
LoadValue A7 [Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] [Convert] [Msg3]
EventMSG "D1901,D1902,D1903,DQ1902_003,DQ1902_004,DQ1902_005,DQ1902_001" %A7
Delaygoto [Grobal] 7 @Samak_MapDQ1902_001_Event_4

[@Samak_MapDQ1902_001_Event_4]
#IF
#ACT
LoadValue A7 [Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] [Convert] [Msg4]
EventMSG "D1901,D1902,D1903,DQ1902_003,DQ1902_004,DQ1902_005,DQ1902_001" %A7
Delaygoto [Grobal] 7 @Samak_MapDQ1902_001_Event_5

[@Samak_MapDQ1902_001_Event_5]
#IF
#ACT
LoadValue A7 [Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] [Convert] [Msg5]
EventMSG "D1901,D1902,D1903,DQ1902_003,DQ1902_004,DQ1902_005,DQ1902_001" %A7
Delaygoto [Grobal] 3600 @Samak_MapDQ1902_001_TimeOut
Delaygoto [Grobal] 100 @Samak_MapDQ1902_001_Mongen
break

[@Samak_MapDQ1902_001_Mongen]
#IF
CheckHum DQ1902_001 1
!CheckMonMap DQ1902_001 50
#ACT
MongenP "DQ1902_001,40,40,30" FireMinotaur 10
MongenP "DQ1902_001,40,40,30" IceMinotaur 10
MongenP "DQ1902_001,40,40,30" ElectricMinotaur 10
MongenP "DQ1902_001,40,40,30" WindMinotaur 10
MongenP "DQ1902_001,40,40,30" Minotaur 10
MongenP "DQ1902_001,40,40,30" LeftGuard 10
MongenP "DQ1902_001,40,40,30" RightGuard 10
Delaygoto [Grobal] 420 @Samak_MapDQ1902_001_Mongen
break

#ELSEACT
Delaygoto [Grobal] 420 @Samak_MapDQ1902_001_Mongen
break

[@Samak_MapDQ1902_001_TimeOut]
#IF
#ACT
FormatStr "FLD_SAMAKGUILD='%s'" %GUILDNAME
ReadValueSQL "TBL_SAMAKCASTLEQUEST" %A9 "FLD_SAMAKSTATUS,FLD_SAMAKSTATUSRDY" [@Samak_MapDQ1902_001_TimeOut_Read]

[@Samak_MapDQ1902_001_TimeOut_Read()]
#IF
#ACT
Mov D1 %ARG(1)
Mov D2 %ARG(2)

#IF
Equal D1 3
Equal D2 5
#ACT
LoadValue A7 [Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] [Convert] [Msg6]
EventMSG "D1901,D1902,D1903,DQ1902_003,DQ1902_004,DQ1902_005" %A7
MapTing D1901 5 252 103
MapTing D1902 5 252 103
MapTing DQ1902_001 5 252 103
FormatStr "FLD_SAMAKGUILD='%s'" %GUILDNAME
UpdateValueSQL "TBL_SAMAKCASTLEQUEST" %A9 "FLD_SAMAKSTATUS='3',FLD_SAMAKSTATUSRDY='12'"
break

#ELSEACT
break

}

[@Samak_MapDQ1902_002_0]
{
#IF
Equal D1 5
Equal D2 5
IsGuildMaster
#ACT
MonClear DQ1902_002
goto @Samak_MapDQ1902_002_1
Enter_Ok
break

#IF
Equal D1 5
Equal D2 5
!IsGuildMaster
#ACT
Enter_Ok
break

#IF
Equal D1 5
Equal D2 2
isGuildMaster
#ACT
Enter_Fail
goto @Samak_MapDQ1902_002_EventSpell
MapMove DQ1902_006 25 56
goto @Samak_MapDQ1902_002_Event
break


#IF
Equal D1 5
Equal D2 2
!isGuildMaster
#ACT
Enter_Fail
MapMove DQ1902_006 25 56
break

#IF
Equal D1 5
Equal D2 3
CheckHum DQ1902_006 1
#ACT
Enter_Fail
MapMove DQ1902_006 25 56
break

#IF
Equal D1 5
Equal D2 3
!CheckHum DQ1902_006 1
!IsGuildMaster
#ACT
Enter_Fail
break

#IF
Equal D1 5
Equal D2 3
!CheckHum DQ1902_006 1
IsGuildMaster
#ACT
Enter_Fail
MonClear DQ1902_006
MapMove DQ1902_006 25 56
break


#IF
Equal D1 5
Equal D2 4
IsGuildMaster
#ACT
Enter_Fail
MapMove DQ1902_007 25 56
break

#IF
Equal D1 5
Equal D2 4
!IsGuildMaster
#ACT
Enter_Fail
MapMove DQ1902_007 25 56
break

#ELSEACT
Enter_Fail

#IF
#ACT
FormatStr "FLD_SAMAKGUILD='%s'" %GUILDNAME
ReadValueSQL "TBL_SAMAKCASTLEQUEST" %A9 "FLD_SAMAKSTATUS,FLD_SAMAKSTATUSRDY" [@Samak_MapDQ1902_002_Read]

[@Samak_MapDQ1902_002_Read()]
#IF
#ACT
Mov D1 %ARG(1)
Mov D2 %ARG(2)

#IF
Equal D1 5
Equal D2 5

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] @Convert_Map_14

#IF
Equal D1 5
Equal D2 2
isGuildMaster
#ACT
Enter_Fail
goto @Samak_MapDQ1902_002_EventSpell
MapMove DQ1902_006 25 56
goto @Samak_MapDQ1902_002_Event
break

#IF
Equal D1 5
Equal D2 2
!isGuildMaster
#ACT
Enter_Fail
MapMove DQ1902_006 25 56
break

#IF
Equal D1 5
Equal D2 3
CheckHum DQ1902_006 1
#ACT
Enter_Fail
MapMove DQ1902_006 25 56
break

#IF
Equal D1 5
Equal D2 3
!CheckHum DQ1902_006 1
!IsGuildMaster
#ACT
Enter_Fail
break

#IF
Equal D1 5
Equal D2 3
!CheckHum DQ1902_006 1
IsGuildMaster
#ACT
Enter_Fail
MonClear DQ1902_006
MapMove DQ1902_006 25 56
break

#IF
Equal D1 5
Equal D2 4
#ACT
Enter_Fail
MapMove DQ1902_007 25 56
break

#ELSEACT
Enter_Fail

[@Samak_MapDQ1902_002_1]
#IF
#ACT
LoadValue A7 [Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] [Convert] [Msg7]
EventMSG "D1901,D1902,D1903,DQ1902_002,DQ1902_007" %A7
goto @Samak_MapDQ1902_002_1_Mongen
Delaygoto [Grobal] 7 @Samak_MapDQ1902_002_2

[@Samak_MapDQ1902_002_2]
#IF
#ACT
LoadValue A7 [Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] [Convert] [Msg8]
EventMSG "D1901,D1902,D1903,DQ1902_002,DQ1902_007" %A7
Delaygoto [Grobal] 7 @Samak_MapDQ1902_002_3

[@Samak_MapDQ1902_002_3]
#IF
#ACT
LoadValue A7 [Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] [Convert] [Msg9]
EventMSG "D1901,D1902,D1903,DQ1902_002,DQ1902_007" %A7
Delaygoto [Grobal] 7 @Samak_MapDQ1902_002_4

[@Samak_MapDQ1902_002_4]
#IF
#ACT
LoadValue A7 [Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] [Convert] [Msg10]
EventMSG "D1901,D1902,D1903,DQ1902_002,DQ1902_007" %A7

[@Samak_MapDQ1902_002_1_Mongen]
#IF
!CheckMonMap DQ1902_002 3 LightGladiator
checkhum DQ1902_002 1
#ACT
MongenP "DQ1902_002,40,40,30" LightGladiator 10 "Noitem"
Delaygoto [Grobal] 600 @Samak_MapDQ1902_002_1_Mongen

#ELSEACT
Delaygoto [Grobal] 600 @Samak_MapDQ1902_002_1_Mongen

[@Samak_MapDQ1902_002_Event]
#IF
#ACT
MonClear DQ1902_006
MonClear DQ1902_007
MonClear DQ1902_002
Mapting D1902 DQ1902_006 30 50
Mapting D1901 DQ1902_006 30 50
Mapting D1903 DQ1902_006 30 50
LoadValue A7 [Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] [Convert] [Msg11]
EventMSG "D1901,D1902,D1903,DQ1902_006" %A7
Delaygoto [Grobal] 7 @Samak_MapDQ1902_002_Event_1

[@Samak_MapDQ1902_002_Event_1]
#IF
#ACT
LoadValue A7 [Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] [Convert] [Msg12]
EventMSG "D1901,D1902,D1903,DQ1902_006" %A7
Delaygoto [Grobal] 7 @Samak_MapDQ1902_002_Event_2

[@Samak_MapDQ1902_002_Event_2]
#IF
#ACT
LoadValue A7 [Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] [Convert] [Msg13]
EventMSG "D1901,D1902,D1903,DQ1902_006" %A7
Delaygoto [Grobal] 7 @Samak_MapDQ1902_002_Event_3

[@Samak_MapDQ1902_002_Event_3]
#IF
#ACT
LoadValue A7 [Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] [Convert] [Msg14]
EventMSG "D1901,D1902,D1903,DQ1902_006" %A7
Delaygoto [Grobal] 7 @Samak_MapDQ1902_002_Event_4

[@Samak_MapDQ1902_002_Event_4]
#IF
#ACT
LoadValue A7 [Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] [Convert] [Msg15]
EventMSG "D1901,D1902,D1903,DQ1902_006" %A7
Delaygoto [Grobal] 7 @Samak_MapDQ1902_002_Event_5

[@Samak_MapDQ1902_002_Event_5]
#IF
#ACT
LoadValue A7 [Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] [Convert] [Msg16]
EventMSG "D1901,D1902,D1903,DQ1902_006" %A7
Delaygoto [Grobal] 7 @Samak_MapDQ1902_002_Event_6

[@Samak_MapDQ1902_002_Event_6]
#IF
#ACT
LoadValue A7 [Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] [Convert] [Msg17]
EventMSG "D1901,D1902,D1903,DQ1902_006" %A7
Delaygoto [Grobal] 7 @Samak_MapDQ1902_002_Event_7

[@Samak_MapDQ1902_002_Event_7]
#IF
#ACT
LoadValue A7 [Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] [Convert] [Msg18]
EventMSG "D1901,D1902,D1903,DQ1902_006" %A7
Delaygoto [Grobal] 7 @Samak_MapDQ1902_002_Event_8

[@Samak_MapDQ1902_002_Event_8]
#IF
#ACT
LoadValue A7 [Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] [Convert] [Msg19]
EventMSG "D1901,D1902,D1903,DQ1902_006" %A7
Delaygoto [Grobal] 7 @Samak_MapDQ1902_002_Event_9

[@Samak_MapDQ1902_002_Event_9]
#IF
#ACT
LoadValue A7 [Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] [Convert] [Msg20]
EventMSG "D1901,D1902,D1903,DQ1902_006" %A7
Delaygoto [Grobal] 7 @Samak_MapDQ1902_002_Event_10

[@Samak_MapDQ1902_002_Event_10]
#IF
#ACT
LoadValue A7 [Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] [Convert] [Msg21]
EventMSG "D1901,D1902,D1903,DQ1902_006" %A7
FormatStr "FLD_SAMAKGUILD='%s'" %GUILDNAME
UpdateValueSQL "TBL_SAMAKCASTLEQUEST" %A9 "FLD_SAMAKSTATUS='5',FLD_SAMAKSTATUSRDY='3'"

[@Samak_MapDQ1902_002_EventSpell]
#IF
CheckHum DQ1902_006 1
#ACT
MonPWR "DQ1902_006" "ArmouredAnt,ShooterAnt" [AC] 20
MonPWR "DQ1902_006" "ArmouredAnt,ShooterAnt" [MAC] 25
MonPWR "DQ1902_006" "ArmouredAnt,ShooterAnt" [DC] 20
MonPWR "DQ1902_006" "ArmouredAnt,ShooterAnt" [MC] 20
MonPWR "DQ1902_006" "ArmouredAnt,ShooterAnt" [HP] 150

MapSpell [FireWall] "DQ1902_002,5,5,80,80, +d100, +t10, +r50, +h
MapSpell [FireWall] "DQ1902_006,5,5,80,80, +d100, +t10, +r50, +h
MapSpell [FireWall] "DQ1902_007,5,5,80,80, +d100, +t10, +r50, +h
Delaygoto [Grobal] 11 @Samak_MapDQ1902_002_EventSpell

#ELSEACT
Delaygoto [Grobal] 60 @Samak_MapDQ1902_002_EventSpell

}

[@Samak_MapD1903_0]
{
#IF
Equal D1 2
#ACT
Enter_Fail
break

#IF
Equal D1 3
#ACT
Enter_Fail
break

#IF
Equal D1 4
Equal D2 1
IsGuildMaster
#ACT
Mov D1 100
Enter_Ok
Delaygoto [Grobal] 5 @Samak_MapD1903_NumasInvasion
break

#IF
Equal D1 4
Equal D2 1
!IsGuildMaster
#ACT
Enter_Ok
break

#IF
Equal D1 4
Equal D2 2
#ACT
Enter_Ok
break

#IF
Equal D1 4
Equal D2 4
IsGuildMaster
#ACT
Enter_Ok
break

#IF
Equal D1 4
Equal D2 4
!IsGuildMaster
#ACT
Enter_Ok
break

#IF
Equal D1 4
Equal D2 14
IsGuildMaster
#ACT
Enter_Ok
goto @Samak_NumasInvasion2
break

#IF
Equal D1 4
Equal D2 14
!IsGuildMaster
#ACT
Enter_Ok
break

#IF
Equal D1 4
#ACT
Enter_Ok
break

#IF
#ACT
FormatStr "FLD_SAMAKGUILD='%s'" %GUILDNAME
ReadValueSQL "TBL_SAMAKCASTLEQUEST" %A9 "FLD_SAMAKSTATUS,FLD_SAMAKSTATUSRDY" [@Samak_MapD1903_Read]

[@Samak_MapD1903_Read()]
#IF
#ACT
Mov D1 %ARG(1)
Mov D2 %ARG(2)

#IF
Equal D1 2
#ACT
Enter_Fail
break

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] @Convert_Map_15

#IF
Equal D1 3
#ACT
Enter_Fail
break

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] @Convert_Map_16

#IF
Equal D1 4
Equal D2 1
#ACT
break

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] @Convert_Map_17

#IF
Equal D1 4
Equal D2 2
#ACT
break

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] @Convert_Map_18

#IF
Equal D1 4
Equal D2 4
#ACT
break

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] @Convert_Map_19

#IF
Equal D1 4
Equal D2 14
#ACT
break

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] @Convert_Map_20

#ELSEACT
Enter_Ok
break

[@Samak_NumasInvasion2]
#IF
!CheckMonMap D1903 2 NumaGuardChief
#ACT
MonClear D1903
LoadValue A7 [Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] [Convert] [Msg22]
EventMSG "D1901,D1902,D1903" %A7
Delaygoto [Grobal] 7 @Samak_NumasInvasion2_1

#ELSEACT
break

[@Samak_NumasInvasion2_1]
#IF
#ACT
goto @Samak_MapD1903_NumasInvasion_Mob
goto @Samak_MapD1903_NumasInvasion_Baricate
goto @Samak_MapD1903_NumasInvasion_BasicGen
goto @Samak_MapD1903_NumasInvasion_GenPlus
LoadValue A7 [Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] [Convert] [Msg23]
EventMSG "D1901,D1902,D1903" %A7
Delaygoto [Grobal] 7 @Samak_NumasInvasion2_2

[@Samak_NumasInvasion2_2]
#IF
#ACT
LoadValue A7 [Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] [Convert] [Msg24]
EventMSG "D1901,D1902,D1903" %A7
break

[@Samak_MapD1903_NumasInvasion_GenPlus]
#IF
CheckHum D1903 1
!CheckMonMap D1903 300
#ACT
MongenP "D1903,150,150,150" MountedNuma 35 "Noitem"
MongenP "D1903,150,150,150" ArmouredNuma 25 "Noitem"
MongenP "D1903,150,150,150" NumaMage 25 "Noitem"
MongenP "D1903,150,150,150" NumaSlinger 35 "Noitem"
MongenP "D1903,150,150,150" NumaRaiderChief 25 "Noitem"
MongenP "D1903,150,150,150" NumaGuardChief 3 "Noitem"
Delaygoto [Grobal] 300 @Samak_MapD1903_0

#ELSEACT
Delaygoto [Grobal] 300 @Samak_MapD1903_0

[@Samak_MapD1903_NumasInvasion]
#IF
#ACT
FormatStr "FLD_SAMAKGUILD='%s'" %GUILDNAME
ReadValueSQL "TBL_SAMAKCASTLEQUEST" %A9 "FLD_SAMAKSTATUS,FLD_SAMAKSTATUSRDY" [@Samak_MapD1903_NumasInvasion_Read]

[@Samak_MapD1903_NumasInvasion_Read()]
#IF
#ACT
Mov D1 %ARG(1)
Mov D2 %ARG(2)

#IF
Equal D1 4
Equal D2 1
#ACT
MapMove D1903 16 109
goto @Samak_MapD1903_NumasInvasion_Mob
goto @Samak_MapD1903_NumasInvasion_Baricate
goto @Samak_MapD1903_NumasInvasion_BasicGen
goto @Samak_MapD1903_NumasInvasion_SQL
goto @Samak_MapD1903_NumasInvasion_EventMSG
MongenP "D1903,18,110,0" Fence2 1
MongenP "D1903,16,112,0" Fence2 1
MonPWR "D1903" "Fence2" [AC] 255
MonPWR "D1903" "Fence2" [MAC] 255
MonPWR "D1903" "Fence2" [HP] 50000

MongenP "D1903,29,125,0" NumaGuardChief 1 "Noitem"
MongenP "D1903,29,125,0" NumaGuardChief 1 "Noitem"
MongenP "D1903,29,125,0" NumaGuardChief 1 "Noitem"

[@Samak_MapD1903_NumasInvasion_Baricate]
#IF
#ACT
MongenP "D1903,188,211,0" Fence4 1
MongenP "D1903,190,213,0" Fence4 1
MongenP "D1903,192,215,0" Fence4 1
MongenP "D1903,194,217,0" Fence4 1

MongenP "D1903,207,233,0" Fence4 1
MongenP "D1903,209,235,0" Fence4 1
MongenP "D1903,211,237,0" Fence4 1
MongenP "D1903,213,239,0" Fence4 1
MongenP "D1903,215,241,0" Fence4 1
MongenP "D1903,217,243,0" Fence4 1

MongenP "D1903,167,190,0" Fence3 1
MongenP "D1903,169,192,0" Fence3 1
MongenP "D1903,171,194,0" Fence3 1
MongenP "D1903,173,196,0" Fence3 1

MongenP "D1903,162,194,0" Fence3 1
MongenP "D1903,164,196,0" Fence3 1
MongenP "D1903,166,198,0" Fence3 1
MongenP "D1903,168,200,0" Fence3 1
MongenP "D1903,170,202,0" Fence3 1

MongenP "D1903,151,206,0" Fence3 1
MongenP "D1903,153,208,0" Fence3 1
MongenP "D1903,155,210,0" Fence3 1
MongenP "D1903,157,212,0" Fence3 1

MongenP "D1903,132,232,0" Fence3 1
MongenP "D1903,134,234,0" Fence3 1
MongenP "D1903,136,236,0" Fence3 1
MongenP "D1903,138,238,0" Fence3 1
MongenP "D1903,140,240,0" Fence3 1

MongenP "D1903,249,189,0" Fence1 1
MongenP "D1903,247,191,0" Fence1 1
MongenP "D1903,245,193,0" Fence1 1
MongenP "D1903,243,195,0" Fence1 1
MongenP "D1903,241,197,0" Fence1 1
MongenP "D1903,239,199,0" Fence1 1

MongenP "D1903,80,125,0" Fence1 1
MongenP "D1903,78,127,0" Fence1 1
MongenP "D1903,76,129,0" Fence1 1
MongenP "D1903,74,131,0" Fence1 1

MongenP "D1903,60,105,0" Fence1 1
MongenP "D1903,58,107,0" Fence1 1
MongenP "D1903,56,109,0" Fence1 1
MongenP "D1903,54,111,0" Fence1 1

MongenP "D1903,59,65,0" Fence1 1
MongenP "D1903,57,67,0" Fence1 1
MongenP "D1903,55,69,0" Fence1 1

MongenP "D1903,132,149,0" Fence3 1
MongenP "D1903,134,151,0" Fence3 1
MongenP "D1903,136,153,0" Fence3 1
MongenP "D1903,138,155,0" Fence3 1
MongenP "D1903,140,157,0" Fence3 1

MongenP "D1903,176,59,0" Fence1 1
MongenP "D1903,174,61,0" Fence1 1
MongenP "D1903,172,63,0" Fence1 1
MongenP "D1903,170,65,0" Fence1 1

[@Samak_MapD1903_NumasInvasion_Mob]
#IF
#ACT
MongenP "D1903,190,209,0" NumaSlinger 1
MongenP "D1903,192,211,0" NumaSlinger 1
MongenP "D1903,194,213,0" NumaSlinger 1
MongenP "D1903,196,215,0" NumaSlinger 1

MongenP "D1903,209,232,0" NumaSlinger 1
MongenP "D1903,211,234,0" NumaSlinger 1
MongenP "D1903,213,236,0" NumaSlinger 1
MongenP "D1903,215,238,0" NumaSlinger 1
MongenP "D1903,217,240,0" NumaSlinger 1

MongenP "D1903,165,192,0" NumaSlinger 1
MongenP "D1903,167,194,0" NumaSlinger 1
MongenP "D1903,169,196,0" NumaSlinger 1
MongenP "D1903,171,198,0" NumaSlinger 1

MongenP "D1903,162,196,0" NumaSlinger 1
MongenP "D1903,164,198,0" NumaSlinger 1
MongenP "D1903,166,200,0" NumaSlinger 1
MongenP "D1903,168,202,0" NumaSlinger 1

MongenP "D1903,150,208,0" NumaSlinger 1
MongenP "D1903,152,210,0" NumaSlinger 1
MongenP "D1903,154,212,0" NumaSlinger 1
MongenP "D1903,156,214,0" NumaSlinger 1

MongenP "D1903,130,234,0" NumaSlinger 1
MongenP "D1903,132,236,0" NumaSlinger 1
MongenP "D1903,134,238,0" NumaSlinger 1
MongenP "D1903,136,240,0" NumaSlinger 1

MongenP "D1903,241,199,0" NumaSlinger 1
MongenP "D1903,243,197,0" NumaSlinger 1
MongenP "D1903,245,195,0" NumaSlinger 1
MongenP "D1903,247,193,0" NumaSlinger 1
MongenP "D1903,249,191,0" NumaSlinger 1

MongenP "D1903,201,154,8" NumaSlinger 6

MongenP "D1903,82,127,0" NumaSlinger 1
MongenP "D1903,80,129,0" NumaSlinger 1
MongenP "D1903,78,131,0" NumaSlinger 1

MongenP "D1903,56,113,0" NumaSlinger 1
MongenP "D1903,58,111,0" NumaSlinger 1
MongenP "D1903,60,109,0" NumaSlinger 1
MongenP "D1903,62,107,0" NumaSlinger 1

MongenP "D1903,57,71,0" NumaSlinger 1
MongenP "D1903,59,69,0" NumaSlinger 1
MongenP "D1903,61,67,0" NumaSlinger 1

MongenP "D1903,129,150,0" NumaSlinger 1
MongenP "D1903,131,152,0" NumaSlinger 1
MongenP "D1903,133,154,0" NumaSlinger 1
MongenP "D1903,135,156,0" NumaSlinger 1
MongenP "D1903,137,158,0" NumaSlinger 1

MongenP "D1903,178,61,0" NumaSlinger 1
MongenP "D1903,176,63,0" NumaSlinger 1
MongenP "D1903,174,65,0" NumaSlinger 1
MongenP "D1903,172,67,0" NumaSlinger 1

MongenP "D1903,84,146,15" NumaMonk 20

[@Samak_MapD1903_NumasInvasion_EventMSG]
#IF
#ACT
LoadValue A7 [Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] [Convert] [Msg25]
EventMSG "D1901,D1902,D1903" %A7
Delaygoto [Grobal] 7 @Samak_MapD1903_NumasInvasion_EventMSG_1

[@Samak_MapD1903_NumasInvasion_EventMSG_1]
#IF
#ACT
LoadValue A7 [Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] [Convert] [Msg26]
EventMSG "D1901,D1902,D1903" %A7
Delaygoto [Grobal] 7 @Samak_MapD1903_NumasInvasion_EventMSG_2

[@Samak_MapD1903_NumasInvasion_EventMSG_2]
#IF
#ACT
LoadValue A7 [Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] [Convert] [Msg27]
EventMSG "D1901,D1902,D1903" %A7
Delaygoto [Grobal] 7 @Samak_MapD1903_NumasInvasion_EventMSG_3

[@Samak_MapD1903_NumasInvasion_EventMSG_3]
#IF
#ACT
LoadValue A7 [Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] [Convert] [Msg28]
EventMSG "D1901,D1902,D1903" %A7
Delaygoto [Grobal] 7 @Samak_MapD1903_NumasInvasion_EventMSG_4

[@Samak_MapD1903_NumasInvasion_EventMSG_4]
#IF
#ACT
LoadValue A7 [Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] [Convert] [Msg29]
EventMSG "D1901,D1902,D1903" %A7

[@Samak_MapD1903_NumasInvasion_SQL]
#IF
#ACT
FormatStr "FLD_SAMAKGUILD='%s'" %GUILDNAME
UpdateValueSQL "TBL_SAMAKCASTLEQUEST" %A9 "FLD_SAMAKSTATUS='4',FLD_SAMAKSTATUSRDY='2'"

[@Samak_MapD1903_NumasInvasion_BasicGen]
#IF
CheckHum D1903 1
!CheckMonMap D1903 200
#ACT
MongenP "D1903,180,150,150" NumaMonk 40
MongenP "D1903,180,150,150" Numa 60
MongenP "D1903,180,150,150" NumaCaptain 40
Delaygoto [Grobal] 600 @Samak_MapD1903_NumasInvasion_BasicGen

#ELSEACT
Delaygoto [Grobal] 600 @Samak_MapD1903_NumasInvasion_BasicGen

}

[@Samak_MapDQ1901_002_0]
{
#IF
Equal D1 2
Equal D2 8
#ACT
Enter_Ok
Delaygoto [Grobal] 30 @Samak_MapDQ1901_002_EnterCheck
break

#IF
#ACT
FormatStr "FLD_SAMAKGUILD='%s'" %GUILDNAME
ReadValueSQL "TBL_SAMAKCASTLEQUEST" %A9 "FLD_SAMAKSTATUS,FLD_SAMAKSTATUSRDY" [@Samak_MapDQ1901_002_Read]

[@Samak_MapDQ1901_002_Read()]
#IF
#ACT
Mov D1 %ARG(1)
Mov D2 %ARG(2)

#IF
Equal D1 2
Equal D2 8
#ACT
break

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] @Convert_Map_21


#ELSESAY
#INCLUDE [..\Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] @Convert_Map_22

#ELSEACT
Enter_Fail

[@Samak_MapDQ1901_002_EnterCheck]
#IF
IsCastleGuild TAOSUNG
IsGuildMaster
!CheckMonMap DQ1901_002 1 BoneLord
#ACT
MongenP "DQ1901_002,48,35,0" BoneLord 1 "noitem,WoodPiece"
MongenP "DQ1901_002,40,40,40" BoneGeneral 3 "noitem"
MongenP "DQ1901_002,40,40,40" BoneCaptain 10 "noitem"
MongenP "DQ1901_002,40,40,40" BoneArcher 10 "noitem"
LoadValue A7 [Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] [Convert] [Msg30]
EventMSG "D1901,DQ1901_002" %A7
break

#IF
IsCastleGuild TAOSUNG
#ACT
MongenP "DQ1901_002,40,40,40" BoneGeneral 1 "noitem"
MongenP "DQ1901_002,40,40,40" BoneCaptain 10 "noitem"
MongenP "DQ1901_002,40,40,40" BoneArcher 10 "noitem"
break

#ELSEACT
Enter_Fail


#ELSESAY
#INCLUDE [..\Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] @Convert_Map_23

}

[@Samak_MapDQ1902_001_0]
{
#IF
IsCastleGuild TAOSUNG
#ACT
FormatStr "FLD_SAMAKGUILD='%s'" %GUILDNAME
ReadValueSQL "TBL_SAMAKCASTLEQUEST" %A9 "FLD_SAMAKSTATUS,FLD_SAMAKSTATUSRDY" [@Samak_MapDQ1902_001_Read]
#ELSEACT
break

[@Samak_MapDQ1902_001_Read()]
#IF
#ACT
Mov D1 %ARG(1)
Mov D2 %ARG(2)

#IF
Equal D1 3
Equal D2 5
!IsGuildMaster
#ACT
MapMove DQ1902_001 24 56
Delaygoto [Grobal] 20 goto @Samak_MapDQ1902_001_Mongen
break

#IF
Equal D1 3
Equal D2 5
IsGuildMaster
#ACT
goto @Samak_MapDQ1902_001_MasterMsg
Delaygoto [Grobal] 20 goto @Samak_MapDQ1902_001_Mongen
MapMove DQ1902_001 24 56
break

#ELSEACT
Enter_Fail
break


#ELSESAY
#INCLUDE [..\Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] @Convert_Map_24

[@Samak_MapDQ1902_001_MasterMsg]
#IF
#ACT
LoadValue A7 [Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] [Convert] [Msg31]
EventMSG "D1901,D1902,D1903,DQ1902_003,DQ1902_004,DQ1902_005" %A7
break

[@Samak_MapDQ1902_001_Mongen]
#IF
!CheckMonMap DQ1902_001 50
#ACT
MongenP "DQ1902_001,40,40,40" Minotaur 10
MongenP "DQ1902_001,40,40,40" FireMinotaur 10
MongenP "DQ1902_001,40,40,40" IceMinotaur 10
MongenP "DQ1902_001,40,40,40" ElectricMinotaur 10
MongenP "DQ1902_001,40,40,40" WindMinotaur 10
MongenP "DQ1902_001,40,40,40" LeftGuard 10
MongenP "DQ1902_001,40,40,40" RightGuard 10
Delaygoto [Grobal] 120 @Samak_MapDQ1902_001_Mongen

}

[@Samak_MapDQ1903_001_0]
{
#IF
Equal A1 "Complete"
#ACT
Enter_Fail
break

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] @Convert_Map_25

#IF
Equal A1 "Ready"
Equal D1 4
Equal D2 15
#ACT
enter_Ok
goto @Map_DQ1903_001_Event
break

#IF
#ACT
FormatStr "FLD_SAMAKGUILD='%s'" %GUILDNAME
ReadValueSQL "TBL_SAMAKCASTLEQUEST" %A9 "FLD_SAMAKCONDITION,FLD_SAMAKSTATUS,FLD_SAMAKSTATUSRDY" [@Samak_MapDQ1903_001_Read]
#ELSEACT
break

[@Samak_MapDQ1903_001_Read()]
#IF
#ACT
Mov A1 %ARG(1)
Mov D1 %ARG(2)
Mov D2 %ARG(3)

#IF
Equal A1 "Ready"
Equal D1 4
Equal D2 15

#SAY
#INCLUDE [..\Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] @Convert_Map_26

#ACT
break

#IF
Equal D1 4
Equal D2 14
#ACT
MonClear D1903
LoadValue A7 [Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] [Convert] [Msg32]
EventMSG "D1901,D1902,D1903" %A7
Delaygoto [Grobal] 7 @Samak_MapDQ1903_001_EventMSG
FormatStr "FLD_SAMAKGUILD='%s'" %GUILDNAME
UpdateValueSQL "TBL_SAMAKCASTLEQUEST" %A9 "FLD_SAMAKSTATUS='4',FLD_SAMAKSTATUSRDY='15'"
Enter_Fail
break


#ELSESAY
#INCLUDE [..\Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] @Convert_Map_27

[@Samak_MapDQ1903_001_EventMSG]
#IF
#ACT
LoadValue A7 [Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] [Convert] [Msg33]
EventMSG "D1901,D1902,D1903" %A7
break

[@Map_DQ1903_001_Event]
#IF
#ACT
LoadValue A7 [Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] [Convert] [Msg34]
EventMSG "D1901,D1902,D1903,DQ1903_001" %A7
Delaygoto [Grobal] 7 @Map_DQ1903_001_Event_1

[@Map_DQ1903_001_Event_1]
#IF
#ACT
LoadValue A7 [Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] [Convert] [Msg35]
EventMSG "D1901,D1902,D1903,DQ1903_001" %A7
Delaygoto [Grobal] 7 @Map_DQ1903_001_Event_2

[@Map_DQ1903_001_Event_2]
#IF
#ACT
LoadValue A7 [Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] [Convert] [Msg36]
EventMSG "D1901,D1902,D1903,DQ1903_001" %A7
Delaygoto [Grobal] 7 @Map_DQ1903_001_Event_3

[@Map_DQ1903_001_Event_3]
#IF
#ACT
LoadValue A7 [Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] [Convert] [Msg37]
EventMSG "D1901,D1902,D1903,DQ1903_001" %A7
Delaygoto [Grobal] 7 @Map_DQ1903_001_Event_4

[@Map_DQ1903_001_Event_4]
#IF
#ACT
LoadValue A7 [Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] [Convert] [Msg38]
EventMSG "D1901,D1902,D1903,DQ1903_001" %A7
Delaygoto [Grobal] 7 @Map_DQ1903_001_Event_5

[@Map_DQ1903_001_Event_5]
#IF
#ACT
LoadValue A7 [Convert_Def\QuestDiary\SamakCastleQuest\Map.txt] [Convert] [Msg39]
EventMSG "D1901,D1902,D1903,DQ1903_001" %A7
break

}

[@Samak_MapDQ1903_002_0]
{
#IF
isGuildMaster
#ACT
Enter_Fail
#ELSEACT
Enter_Ok

}
;;Ҫɾ