;;Ҫɾ



[@MirFight_Team]
{
#IF
checklevel 42
#ACT
goto @DaebakMirtim_2
break

#IF
checklevel 30
#ACT
goto @DaebakMirtim_1
break

#ELSEACT
goto @DaebakMirtim_0
break




[@DaebakMirtim_2]
#ACT
FormatStr "FLD_Name='%s'" "DAEBAKMON3"
ReadValueSql "TBL_EventSystemTotal" %A9 "FLD_Step" [@Level42_DB]

[@Level42_DB()]
#ACT
mov A1 %ARG(1)

#IF
Equal A1 "StartGame"
#ACT

MonGenP "E006,17,26,4" Minotaur 2
ApplyMonEX "E006,17,26,6" Minotaur [monsterside] "Legends"
MonGenP "E006,17,26,4" EvilFanatic1 1
ApplyMonEX "E006,17,26,6" EvilFanatic1 [monsterside] "Legends"
break

#ELSEACT
break




[@DaebakMirtim_1]
#ACT
FormatStr "FLD_Name='%s'" "DAEBAKMON2"
ReadValueSql "TBL_EventSystemTotal" %A9 "FLD_Step" [@Level30_DB]

[@Level30_DB()]
#ACT
mov A1 %ARG(1)

#IF
Equal A1 "StartGame"
#ACT

MonGenP "E006,17,26,4" BoneCaptain 2
ApplyMonEX "E006,17,26,6" BoneCaptain [monsterside] "Legends"
MonGenP "E006,17,26,4" Kektal 1
ApplyMonEX "E006,17,26,6" Kektal [monsterside] "Legends"
break

#ELSEACT
break





[@DaebakMirtim_0]
#ACT
FormatStr "FLD_Name='%s'" "DAEBAKMON1"
ReadValueSql "TBL_EventSystemTotal" %A9 "FLD_Step" [@Level29_DB]


[@Level29_DB()]
#ACT
mov A1 %ARG(1)

#IF
Equal A1 "StartGame"
#ACT

MonGenP "E006,17,26,4" Tongs 3
ApplyMonEX "E006,17,26,6" Tongs [monsterside] "Legends"
break

#ELSEACT
break


}





[@LegendFight_Team]
{
#IF
checklevel 42
#ACT
goto @DaebakJonsul_2
break

#IF
checklevel 30
#ACT
goto @DaebakJonsul_1
break

#ELSEACT
goto @DaebakJonsul_0
break





[@DaebakJonsul_2]
#ACT
FormatStr "FLD_Name='%s'" "DAEBAKMON3"
ReadValueSql "TBL_EventSystemTotal" %A9 "FLD_Step" [@Level42_Jonsul]

[@Level42_Jonsul()]
#ACT
mov A1 %ARG(1)

#IF
Equal A1 "StartGame"
#ACT

MonGenP "E006,32,26,4" Minotaur 2
ApplyMonEX "E006,32,26,6" Minotaur [monsterside] "Fable"
MonGenP "E006,32,26,4" EvilFanatic1 1
ApplyMonEX "E006,32,26,6" EvilFanatic1 [monsterside] "Fable"
break

#ELSEACT
break





[@DaebakJonsul_1]
#ACT
FormatStr "FLD_Name='%s'" "DAEBAKMON2"
ReadValueSql "TBL_EventSystemTotal" %A9 "FLD_Step" [@Level30_Jonsul]

[@Level30_Jonsul()]
#ACT
mov A1 %ARG(1)

#IF
Equal A1 "StartGame"

#ACT
MonGenP "E006,32,26,4" BoneCaptain 2
ApplyMonEX "E006,32,26,6" BoneCaptain [monsterside] "Fable"
MonGenP "E006,32,26,4" Kektal 1
ApplyMonEX "E006,32,26,6" Kektal [monsterside] "Fable"
break

#ELSEACT
break





[@DaebakJonsul_0]
#ACT
FormatStr "FLD_Name='%s'" "DAEBAKMON1"
ReadValueSql "TBL_EventSystemTotal" %A9 "FLD_Step" [@Level29_Jonsul]

[@Level29_Jonsul()]
#ACT
mov A1 %ARG(1)

#IF
Equal A1 "StartGame"
#ACT
MonGenP "E006,32,26,4" Tongs 3
ApplyMonEX "E006,32,26,6" Tongs [monsterside] "Fable"
break

#ELSEACT
break

}
;;Ҫɾ