;;Ҫɾ


%100
+5
+6
+43

[@main]
#IF
checkpkpoint 2

#SAY
#INCLUDE [..\Convert_Def\Market_Def\02Weapon_SnowPlain-8.txt] @Convert_02Weapon_SnowPlain-8_0


#ELSESAY
#INCLUDE [..\Convert_Def\Market_Def\02Weapon_SnowPlain-8.txt] @Convert_02Weapon_SnowPlain-8_1

[@TakeWeapon]
#IF
checkitemw SlayingKnife 1

#SAY
#INCLUDE [..\Convert_Def\Market_Def\02Weapon_SnowPlain-8.txt] @Convert_02Weapon_SnowPlain-8_2

[@TakeWeapon_1]
#IF
checkitemw SlayingKnife 1
checkgold 10000
#ACT
takew SlayingKnife 1
give SlayingKnife 1
take Gold 10000

#SAY
#INCLUDE [..\Convert_Def\Market_Def\02Weapon_SnowPlain-8.txt] @Convert_02Weapon_SnowPlain-8_3

#ELSEACT
break

#ELSESAY
#INCLUDE [..\Convert_Def\Market_Def\02Weapon_SnowPlain-8.txt] @Convert_02Weapon_SnowPlain-8_4

[@buy]

#SAY
#INCLUDE [..\Convert_Def\Market_Def\02Weapon_SnowPlain-8.txt] @Convert_02Weapon_SnowPlain-8_5

[@sell]

#SAY
#INCLUDE [..\Convert_Def\Market_Def\02Weapon_SnowPlain-8.txt] @Convert_02Weapon_SnowPlain-8_6

[@repair]

#SAY
#INCLUDE [..\Convert_Def\Market_Def\02Weapon_SnowPlain-8.txt] @Convert_02Weapon_SnowPlain-8_7

[~@repair]

#SAY
#INCLUDE [..\Convert_Def\Market_Def\02Weapon_SnowPlain-8.txt] @Convert_02Weapon_SnowPlain-8_8

[Goods]


WoodenSword 100 1
BronzeSword 100 1
ArisuSword 100 1
IronSword 100 1
BroadBlade 100 1
BrokenSoul 100 1
CursedTrident 100 1
CursedScimitar 100 1
BronzeAxe 100 1
Trident 100 1
Scimitar 100 1
LongBlade 100 1
SteelSword 100 1
HookedBlade 100 1
BroadBladedSpear 100 1
KrissSword 100 1
PowerAxe 100 1
RedBladedSpear 100 1
BlackKrissSword 100 1
KrissSword(God) 100 1
GhostKingAxe 100 1
GhostKingBlade 100 1
PurifierSword 100 1
SharpenedPurifier 100 1
CursedSnakeSword 100 1
NumaPowerAxe 100 1
NumaMageStaff 100 1
BluePurifierSword 100 1
MageStaff 100 1
SnakeSword 100 1


[@Special_Repair()]
#CALL [System\TotalRepair.txt] @SRepairItem

;;[@TalkToQuest]
;;#CALL [NPCQuest_Def\02Weapon_SnowPlain-8.txt] @NPCQuest_Check

;;[@everythingreward]
;;#CALL [System\TotalRewardSystem.txt] @TotalRewardSystem
;;Ҫɾ