;;Ҫɾ


%100
+5
+6
+43

[@main]
#IF
checkpkpoint 2

#SAY
#INCLUDE [..\Convert_Def\Market_Def\02Weapon_Bichoncity-10.txt] @Convert_02Weapon_Bichoncity-10_0


#ELSESAY
#INCLUDE [..\Convert_Def\Market_Def\02Weapon_Bichoncity-10.txt] @Convert_02Weapon_Bichoncity-10_1

[@TakeWeapon]
#IF
checkitemw SlayingKnife 1

#SAY
#INCLUDE [..\Convert_Def\Market_Def\02Weapon_Bichoncity-10.txt] @Convert_02Weapon_Bichoncity-10_2

[@TakeWeapon_1]
#IF
checkitemw SlayingKnife 1
checkgold 10000
#ACT
takew SlayingKnife 1
give SlayingKnife 1
take Gold 10000

#SAY
#INCLUDE [..\Convert_Def\Market_Def\02Weapon_Bichoncity-10.txt] @Convert_02Weapon_Bichoncity-10_3

#ELSEACT
break

#ELSESAY
#INCLUDE [..\Convert_Def\Market_Def\02Weapon_Bichoncity-10.txt] @Convert_02Weapon_Bichoncity-10_4

[@buy]

#SAY
#INCLUDE [..\Convert_Def\Market_Def\02Weapon_Bichoncity-10.txt] @Convert_02Weapon_Bichoncity-10_5

[@sell]

#SAY
#INCLUDE [..\Convert_Def\Market_Def\02Weapon_Bichoncity-10.txt] @Convert_02Weapon_Bichoncity-10_6

[@repair]

#SAY
#INCLUDE [..\Convert_Def\Market_Def\02Weapon_Bichoncity-10.txt] @Convert_02Weapon_Bichoncity-10_7

[~@repair]

#SAY
#INCLUDE [..\Convert_Def\Market_Def\02Weapon_Bichoncity-10.txt] @Convert_02Weapon_Bichoncity-10_8

[Goods]

BrokenSoul 50 1
BronzeAxe 50 1
LongBlade 50 1
SteelSword 50 1
HookedBlade 50 1
PowerAxe 50 1
GhostKingAxe 50 1
PurifierSword 50 1
PickAxe 50 1
PickAxe(Ventus) 50 1

[@Special_Repair()]
#CALL [System\TotalRepair.txt] @SRepairItem

[@everythingreward]
#CALL [System\TotalRewardSystem.txt] @TotalRewardSystem
;;Ҫɾ