[Convert]

[@Convert_RefineAccessory_0]
{
<Input Item name to refine/@@testRefineAccessory>

}

[@Convert_RefineAccessory_1]
{
Must be right <$OUTPUT(A1)> What type carries on the system to build up? 3 goods melts in together, makes the goods process which 1 ability value strengthens to be called the assorted items system to build up.\
The system builds up the difficulty very in a big way, therefore the defeat probability very is also big, you must act only after careful consideration.\
After the love assorted items discards, blames everybody not to help matters...\ \
Also, is high-level or the rare and precious goods, only put in 2 to be allowed to make builds up.\ \
<Refine DC/@doRefineAcc(0)>\
<Refine MC/@doRefineAcc(1)>\
;;<Refine Element/@doRefineAcc(3)>\
<Refine /@doRefineAcc(3,1)>\
<Refine Ignis/@doRefineAcc(3,2)>\
<Refine Gelu/@doRefineAcc(3,3)>\
<Refine Fulmen/@doRefineAcc(3,4)>\
<Refine Ventus/@doRefineAcc(3,5)>\
<Refine Sacer/@doRefineAcc(3,6)>\
<Refine Alter/@doRefineAcc(3,7)>\
<Refine Help/@askAboutRefineAccessories>\

}

[@Convert_RefineAccessory_2]
{
Completed the system to build up <$OUTPUT(A1)> Preparation. According to mine experience, success ratio: <$@GetRefineProb>\ \
<Refine/@RefineAccNow>\
<Change Refine/@retryRefine>\

}

[@Convert_RefineAccessory_3]
{
The success ratio is {FCOLOR/10}3 tenths{FCOLOR/12}
}

[@Convert_RefineAccessory_4]
{
The success ratio is {FCOLOR/10}3 tenths{FCOLOR/12}
}

[@Convert_RefineAccessory_5]
{
The success ratio is {FCOLOR/10}4 tenths{FCOLOR/12}
}

[@Convert_RefineAccessory_6]
{
The success ratio is {FCOLOR/10}5 tenths{FCOLOR/12}
}

[@Convert_RefineAccessory_7]
{
The success ratio is {FCOLOR/10}6 tenths{FCOLOR/12}
}

[@Convert_RefineAccessory_8]
{
The success ratio is {FCOLOR/10}7 tenths{FCOLOR/12}
}

[@Convert_RefineAccessory_9]
{
The system builds up the tenths merit, congratulations!\

}

[@Convert_RefineAccessory_10]
{
Sorry, the refine failed - please try again sometime.\ \
<Refine Help/@askAboutRefineAccessories>\
<Retry Refine/@retryRefine>\

}

[@Convert_RefineAccessory_11]
{
You want to refine <$OUTPUT(A1)> but you dont have the right materials.\
Want to know what items you need?\\
<Refine Help/@askAboutRefineAccessories>\
<Retry Refine/@retryRefine>\

}

[@Convert_RefineAccessory_12]
{
Refines Accessory system, Guide on how to do this.\
First explains the essential material. 3 of the same type of Jellewery, 1 Corundum and required gold.\ \
_Now explained the system builds up when the matters needing attention, you must keep firmly in mind.
_The assorted items supplementary attribute builds up the tenths merit with the system or not to have the very big relations. The supplementary attribute more tenths power is higher.\
_Also must pay attention, 3 assorteds items attribute parameter must have to be same. If said the system builds up ring of the dragon, brings rings of 3 dragons destruction all is (+1) can enter The good system builds up.\
_If 2 destructions (+1), 1 destruction (+2), cannot carry on the system to build up. Corundum? \ \
_Carries on the system with the common assorted items to build up the need 3 assorteds items, but with is high-level or the rare and precious assorted items carries on the system to build up only needs 2 assorteds items.\ \
_Makes this lines of more than 20 year experiences according to me, the supplementary attribute more tenths power higher, is high-level or the rare and precious assorted items even if does not bring to attach the attribute, tenths power In the same old way high... ...\
_You should know has its thing to have to have its price the truth...More is the precious thing, can more manifest its value.\ \
_But, the offensive talk needs to say in front, the system builds up the tenths merit or not to depend entirely on your luck... ... Even if were defeated have not had to blame me, because I was always with every effort, wished hello Transports!\ \
<Refine Jewellery/@retryRefine>\
}

[@Convert_RefineAccessory_13]
{
_Refine {FCOLOR/10}SteelOre{FCOLOR/12} Need{FCOLOR/10} Purity 10+ {FCOLOR/12} with {FCOLOR/10}10 SteelOre{FCOLOR/12} and {FCOLOR/10}10,000 Gold{FCOLOR/12}. Make Corundum?\ \
_<Make Corundum/@RefineGangOk_MainCheck>\\
_<Return/@Main>\
_<Exit/@exit>
}

[@Convert_RefineAccessory_14]
{
_You have too many STeelOre, you only need {FCOLOR/10}10 SteelOre{FCOLOR/12}.\ \
_<Exit/@exit>
}

[@Convert_RefineAccessory_15]
{
_You dont have enough gold to make a Corundum, cost is {FCOLOR/10}10,000 Gold{FCOLOR/12}.\ \
_<Exit/@exit>
}

[@Convert_RefineAccessory_16]
{
_The SteelOre purity is insufficient, you need Purity {FCOLOR/10}10+{FCOLOR/12}.\ \
_<Exit/@exit>
}

[@Convert_RefineAccessory_17]
{
_Regret! Because you bring in SteelOre includes the sundry goods, therefore builds up Corundum. after the legal system to ask you reto collect SteelOre to come again \
_<Exit/@exit>
}

[@Convert_RefineAccessory_18]
{
_Comes! Takes away Corundum.\ \
_<Exit/@exit>
}

[@Convert_RefineAccessory_19]
{
_Has not been able to make builds up Corundum. The system builds up Corundum to need {FCOLOR/10} 10 purities 10 above SteelOre{FCOLOR/12} and {FCOLOR/10}10,000 Gold{FCOLOR/12}. Asks you to confirm your package again\ \
_<Exit/@exit>
}
