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[@UpAllWeapon]
{
#say
___{FCOLOR/10}Hello!  Welcome to use the integral system, you at present also have{FCOLOR/10}<$HLPOINT> Integral{FCOLOR/12}\\
{FCOLOR/12}So long as you have the equipment refinement stone, I can promote any  equipment for you the performance{FCOLOR/12}\
{FCOLOR/12}Each equipment promotes most much 8 o'clock!  The weapon will have to  want MAX later only then to be able to promote!{FCOLOR/12}\
{FCOLOR/12}Please note, some hideaways attribute although cannot demonstrate, but also calculates the points!{FCOLOR/12}\
{FCOLOR/12}The strong and the weak element in the computation scope, the increase physical strength charm 10 does not calculate one!{FCOLOR/12}\
{FCOLOR/12}What do you want to promote to equip?  Is must bring on the body oh!{FCOLOR/12}\
<[ Weapon ]/@UpDesc(1,)> {FCOLOR/12}\
<[ Helmet ]/@UpDesc(4,)>                 <[ Necklace ]/@UpDesc(3)>{FCOLOR/12}\
<[ Armour ]/@UpDesc(0)>                 <[ Shoe ]/@UpDesc(10)>{FCOLOR/12}\
<[ Bracelet(L) ]/@UpDesc(5)>             <[ Bracelet(R) ]/@UpDesc(6)>{FCOLOR/12}\
<[ Ring(L) ]/@UpDesc(7)>             <[ Ring(R) ]/@UpDesc(8)>{FCOLOR/12}\\
<[ Return ]/@main>{FCOLOR/12}\\


[@UpDesc()]
#ACT
   mov  D0  %ARG(1)
#IF
   !HLSCRIPTCMD CHECKISTAKEITEM %D0
#ACT
   Break
#SAY
You choose the equipment fence for is spatial!\
<Exit/@exit>

#IF
   equal D0 0
#SAY
I can help you to promote your war clothes following ability, asks you to choose!\
The ability value each time promotes one, the physical strength and  the charm promotion is 10 o'clock!\
<Defends/@UpDescPoint(0)>   <The evil spirit law defends/@UpDescPoint(1)>\
<Destroys/@UpDescPoint(2)>   <Evil spirit law/@UpDescPoint(3)>\
<Washes the weak element/@ClearClothes> <Attack element/@UpDesc11>\
<Physical strength/@UpDescPoint(8)>   <Charm/@UpDescPoint(9)>\
<Return/@UpAllWeapon>

#IF
   equal D0 1
#say
I can help you to promote your love knife following ability, asks you  to choose!\
The ability value each time promotes one!\
<Destroys/@UpDescPoint(0)> <Evil spirit law/@UpDescPoint(1)>\
<Lucky/@UpDescPoint(3)> <Curse/@UpDescPoint(4)>\
<Intensity/@UpDescPoint(7)> <Attack element/@UpDesc11>\
<Return/@UpAllWeapon>
#IF
   equal D0 3
#SAY
I can help you to promote your necklace following ability, asks you to choose!\
The ability value each time promotes one, the physical strength and  the charm promotion is 10 o'clock!\
<Accurate/@UpDescPoint(0)>  <Agility/@UpDescPoint(1)>\
<Destroys/@UpDescPoint(2)>  <Evil spirit law/@UpDescPoint(3)>\
<Attack element/@UpDesc11>\
<Return/@UpAllWeapon>
#IF
   equal D0 4
#SAY
I can help you to promote your hard helmet following ability, asks you to choose!\
The ability value each time promotes one, the physical strength and  the charm promotion is 10 o'clock!\
<Defends/@UpDescPoint(0)>   <Evil spirit law defends/@UpDescPoint(1)>\
<Destroys/@UpDescPoint(2)>   <Evil spirit law/@UpDescPoint(3)>\
<Washes the weak element/@ClearClothes> <Attack element/@UpDesc11>\
<Physical strength/@UpDescPoint(8)>   <Charm/@UpDescPoint(9)>\
<Return/@UpAllWeapon>
#IF
   equal D0 5
#say
I can help you to promote your left hand bangle following ability,  asks you to choose!\
The ability value each time promotes one!\
<Defends/@UpDescPoint(0)>   <Evil spirit lawDefends/@UpDescPoint(1)>\
<Destroys/@UpDescPoint(2)>   <Evil spirit law/@UpDescPoint(3)>\
<ϴԪ/@ClearClothes> <Attack element/@UpDesc11>\
<Return/@UpAllWeapon>
#IF
   equal D0 6
#say
ܰ,ѡ!\
ֵÿһ!\
<Defends/@UpDescPoint(0)>   <Evil spirit lawDefends/@UpDescPoint(1)>\
<Destroys/@UpDescPoint(2)>   <Evil spirit law/@UpDescPoint(3)>\
<ϴԪ/@ClearClothes> <Attack element/@UpDesc11>\
<Return/@UpAllWeapon>
#IF
   equal D0 7
#say
ָֽܰ,ѡ!\
ֵÿһ!\
<Defends/@UpDescPoint(0)>  <Evil spirit lawDefends/@UpDescPoint(1)>\
<Destroys/@UpDescPoint(2)>  <Evil spirit law/@UpDescPoint(3)>\
<Attack element/@UpDesc11>\
<Return/@UpAllWeapon>
#IF
   equal D0 8
#say
I can help you to promote your right hand ring following ability, asks you to choose!\
The ability value each time promotes one!\
<Defends/@UpDescPoint(0)>  <Evil spirit lawDefends/@UpDescPoint(1)>\
<Destroys/@UpDescPoint(2)>  <Evil spirit law/@UpDescPoint(3)>\
<Attack element/@UpDesc11>\
<Return/@UpAllWeapon>
#IF
   equal D0 10
#say
I can help you to promote your shoe following ability, asks you to  choose!\
The ability value each time promotes one!\
<Comfortable/@UpDescPoint(0)>   <Carries a heavy load/@UpDescPoint(1)>\
<Physical strength/@UpDescPoint(8)>   <Charm/@UpDescPoint(9)>\
<Washes the weak element/@ClearClothes>\
<Return/@UpAllWeapon>

[@UpDescPoint()]
#ACT
    mov D1 %ARG(1)
   
#IF    
    equal D0 1 
    HLSCRIPTCMD CHECKITEMPRO 1 14 75
#ACT
   Break
#SAY
The weapon will have to want MAX later only then to be able to use  this system to promote!\
<Exit/@exit>

#IF
    equal D0 1
#ACT
    mov D2 23
#elseact
    mov D2 7
       
#IF
   HLSCRIPTCMD CHECKITEMAMULETCOUNT %D0 %D2
   checkitem SmeltingStone 1
   HLSCRIPTCMD CHECKISTAKEITEM %D0
#ACT
   HLSCRIPTCMD ITEMREMAKEADD %D0 %D1 1
   take SmeltingStone 1 
#SAY
_your equipment attribute already added on, took down may see ^_^!\
<Return/@UpAllWeapon>
#elsesay
Your equipment attribute already arrived the upper limit, was unable  to continue to increase the attribute value!\
Or you do not have SmeltingStone, cannot carry on this operation!\
<Return/@UpAllWeapon>

[@UpDesc11]
#IF
#SAY
<Attack element(Fire)/@UpDesc12(1)>   <Attack element(Ice)/@UpDesc12(2)>\
<Attack element(Thunder)/@UpDesc12(3)>   <Attack element(Wind)/@UpDesc12(4)>\
<Attack element(Sacred)/@UpDesc12(5)> <Attack element(Dark is black)/@UpDesc12(6)>\
<Attack element(Illusory image)/@UpDesc12(7)>\
<Return/@UpAllWeapon>

[@UpDesc12()]
#ACT
    mov D1 %ARG(1)

#IF    
    equal D0 1 
    HLSCRIPTCMD CHECKITEMPRO 1 14 75
#ACT
   Break
#SAY
The weapon will have to want MAX later only then to be able to use  this system to promote!\
<Exit/@exit>

#IF
    equal D0 1
#ACT
    mov D2 23
#elseact
    mov D2 7
 
#IF
    HLSCRIPTCMD CHECKITEMAMULETCOUNT %D0 %D2
    checkitem SmeltingStone 1
    HLSCRIPTCMD CHECKISTAKEITEM %D0
#ACT
    HLSCRIPTCMD ITEMREMAKEEQU %D0 11 %D1 
    HLSCRIPTCMD ITEMREMAKEADD %D0 12 1
    take SmeltingStone 1
#SAY
Your equipment attribute already added on, took down may see ^_^!\
<Return/@UpAllWeapon>
#elsesay
Your equipment attribute already arrived the upper limit, was unable  to continue to increase the attribute value!\
Or you have not equipped the refinement stone, cannot carry on this  operation!\
<Return/@UpAllWeapon>	

[@ClearClothes]
#IF
checkitem SmeltingStone 1
HLSCRIPTCMD CHECKISTAKEITEM %D0
#ACT
HLSCRIPTCMD ITEMREMAKEEQU 0 6 0
take SmeltingStone 1
#SAY
Your equipment weak element already washed off, took down may see ^_^!\
<Return/@UpAllWeapon>
#Elsesay
You have not equipped the refinement stone, cannot carry on this  operation!\
}
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