;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[@main]
#say
_______________{FCOLOR/1}[{FCOLOR/12}   Upgrade Menu   {FCOLOR/1}]{FCOLOR/12} \\
<Explane Upgrade System/@expalne>\\
<Upgrade Orb/@uporb>\
<Upgrade Gem/@upgem>\\
<Cancle/@exit>\

[@expalne]
#say
_______________{FCOLOR/1}[{FCOLOR/12}   Explane Upgrade System  {FCOLOR/1}]{FCOLOR/12} \\
The Upgrade system is based on UpgradeOrbs and UpgradeGems, These Items can add Stats\
to an Item on your body such as DC, M-Soul, M-Nature or M-All.\\
UpgrageOrb - Has a 50% Success Rate.\
UpgradeGem - Has a 100% Success Rate.\\
<Back/@main>\ 


[@uporb]
#IF
CHECKITEM UpgradeOrb 1
#ACT
goto @uporb2
#ELSEACT
goto @noorb

[@noorb]
#say
You do not have an UpgradeOrb, Don't waste my time.\\
<Close/@exit>\

[@upgem]
#IF
CHECKITEM UpgradeGem 1
#ACT
goto @upgem2
#ELSEACT
goto @nogem

[@nogem]
#say
You do not have an UpgradeOrb, Don't waste my time.\\
<Close/@exit>\

[@uporb2]
#Say
________________________{FCOLOR/1}[{FCOLOR/12}   Orb Upgrade Menu   {FCOLOR/1}]{FCOLOR/12} \\
<Upgrade Armour/@armo> - <Upgrade Weapon/@weapono>\
<Upgrade Necklace/@necko> - <Upgrade Helmet/@helmo>\
Upgrade Bracelet <(Left)/@bracelefto> | <(Right)/@bracerighto>\
Upgrade Ring <(Left)/@ringlefto> | <(Right)/@ringrighto>\
<Upgrade Shoes/@shoeso>\

[@shoeso]
#SAY
_______________{FCOLOR/1}[{FCOLOR/12}   Shoes Upgrade   {FCOLOR/1}]{FCOLOR/12} \
<Enhance HCWeight/@shoeshc>\
<Enhance WWeight/@shoesww>\
<Enhance Recovery/@shoesrec>\

[@shoeshc]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 10 2 1
sysMsg "Your Shoes were Successfully Upgraded!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Your Shoes failed to Upgrade!"
TAKE UpgradeOrb 1
goto @main

[@shoesww]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 10 1 1
sysMsg "Your Shoes were Successfully Upgraded!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Your Shoes failed to Upgrade!"
TAKE UpgradeOrb 1
goto @main

[@shoesrec]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 10 0 1
sysMsg "Your Shoes were Successfully Upgraded!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Your Shoes failed to Upgrade!"
TAKE UpgradeOrb 1
goto @main

[@ringrighto]
#SAY
_______________{FCOLOR/1}[{FCOLOR/12}   Ring(Right) Upgrade   {FCOLOR/1}]{FCOLOR/12} \
<Enhance DC/@ringrdc> \
<Enhance M-Nature or M-Soul/@ringrmagic> \
<Enhance PN/@ringrpn>\
<Enhance PR/@ringrpr>\

[@ringrmagic]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 8 3 1
sysMsg "Your Ring(Right) was Successfully Upgraded!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Your Ring(Right) failed to Upgrade!"
TAKE UpgradeOrb 1
goto @main

[@ringrdc]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 8 2 1
sysMsg "Your Ring(Right) was Successfully Upgraded!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Your Ring(Right) failed to Upgrade!"
TAKE UpgradeOrb 1
goto @main

[@ringrpn]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 8 1 1
sysMsg "Your Ring(Right) was Successfully Upgraded!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Your Ring(Right) failed to Upgrade!"
TAKE UpgradeOrb 1
goto @main

[@ringrpr]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 8 0 1
sysMsg "Your Ring(Right) was Successfully Upgraded!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Your Ring(Right) failed to Upgrade!"
TAKE UpgradeOrb 1
goto @main

[@ringlefto]
#SAY
_______________{FCOLOR/1}[{FCOLOR/12}   Ring(Left) Upgrade   {FCOLOR/1}]{FCOLOR/12} \
<Enhance DC/@ringldc> \
<Enhance M-Nature or M-Soul/@ringlmagic> \
<Enhance PN/@ringlpn>\
<Enhance PR/@ringlpr>\
goto @main

[@ringlmagic]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 7 3 1
sysMsg "Your Ring(Left) was Successfully Upgraded!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Your Ring(Left) failed to Upgrade!"
TAKE UpgradeOrb 1
goto @main

[@ringldc]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 7 2 1
sysMsg "Your Ring(Left) was Successfully Upgraded!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Your Ring(Left) failed to Upgrade!"
TAKE UpgradeOrb 1
goto @main

[@ringlpn]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 7 1 1
sysMsg "Your Ring(Left) was Successfully Upgraded!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Your Ring(Left) failed to Upgrade!"
TAKE UpgradeOrb 1
goto @main

[@ringlpr]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 7 0 1
sysMsg "Your Ring(Left) was Successfully Upgraded!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Your Ring(Left) failed to Upgrade!"
TAKE UpgradeOrb 1
goto @main

[@bracelefto]
#SAY
_______________{FCOLOR/1}[{FCOLOR/12}   Bracelet(Left) Upgrade   {FCOLOR/1}]{FCOLOR/12} \
<Enhance DC/@braceldc> \
<Enhance M-Nature or M-Soul/@bracelmagic> \
<Enhance Accuracy/@bracelacc>\
<Enhance Agility/@bracelag>

[@bracelmagic]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 5 3 1
sysMsg "Your Bracelet(Left) was Successfully Upgraded!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Your Bracelet(Left) failed to Upgrade!"
TAKE UpgradeOrb 1
goto @main

[@braceldc]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 5 2 1
sysMsg "Your Bracelet(Left) was Successfully Upgraded!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Your Bracelet(Left) failed to Upgrade!"
TAKE UpgradeOrb 1
goto @main

[@bracelag]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 5 1 1
sysMsg "Your Bracelet(Left) was Successfully Upgraded!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Your Bracelet(Left) failed to Upgrade!"
TAKE UpgradeOrb 1
goto @main

[@bracelacc]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 5 0 1
sysMsg "Your Bracelet(Left) was Successfully Upgraded!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Your Bracelet(Left) failed to Upgrade!"
TAKE UpgradeOrb 1
goto @main

[@bracerighto]
#SAY
_______________{FCOLOR/1}[{FCOLOR/12}   Bracelet(Right) Upgrade   {FCOLOR/1}]{FCOLOR/12} \
<Enhance DC/@bracerdc> \
<Enhance M-Nature or M-Soul/@bracermagic> \
<Enhance Accuracy/@braceracc>\
<Enhance Agility/@bracerag>

[@bracermagic]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 6 3 1
sysMsg "Your Bracelet(Right) was Successfully Upgraded!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Your Bracelet(Right) failed to Upgrade!"
TAKE UpgradeOrb 1
goto @main

[@bracerdc]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 6 2 1
sysMsg "Your Bracelet(Right) was Successfully Upgraded!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Your Bracelet(Right) failed to Upgrade!"
TAKE UpgradeOrb 1
goto @main

[@bracerag]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 6 1 1
sysMsg "Your Bracelet(Right) was Successfully Upgraded!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Your Bracelet(Right) failed to Upgrade!"
TAKE UpgradeOrb 1
goto @main

[@braceracc]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 6 0 1
sysMsg "Your Bracelet(Right) was Successfully Upgraded!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Your Bracelet(Right) failed to Upgrade!"
TAKE UpgradeOrb 1
goto @main

[@helmo]
#SAY
_______________{FCOLOR/1}[{FCOLOR/12}   Helmet Upgrade   {FCOLOR/1}]{FCOLOR/12} \
<Enhance DC/@helmdc> \
<Enhance M-Nature or M-Soul/@helmmagic> \
<Enhance MR/@helmmr>\
<Enhance AC/@helmac>\

[@helmmagic]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 4 3 1
sysMsg "Your Helmet was Successfully Upgraded!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Your Helmet failed to Upgrade!"
TAKE UpgradeOrb 1
goto @main

[@helmdc]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 4 2 1
sysMsg "Your Helmet was Successfully Upgraded!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Your Helmet failed to Upgrade!"
TAKE UpgradeOrb 1
goto @main

[@helmmr]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 4 1 1
sysMsg "Your Helmet was Successfully Upgraded!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Your Helmet failed to Upgrade!"
TAKE UpgradeOrb 1
goto @main

[@helmac]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 4 0 1
sysMsg "Your Helmet was Successfully Upgraded!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Your Helmet failed to Upgrade!"
TAKE UpgradeOrb 1
goto @main

[@necko]
#SAY
_______________{FCOLOR/1}[{FCOLOR/12}   Necklace Upgrade   {FCOLOR/1}]{FCOLOR/12} \
<Enhance DC/@neckdc> \
<Enhance M-Nature or M-Soul/@neckmagic> \
<Enhance Accuracy/@neckacc>\
<Enhance Agility/@neckag>

[@neckmagic]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 3 3 1
sysMsg "Your Necklace was Successfully Upgraded!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Your Necklace failed to Upgrade!"
TAKE UpgradeOrb 1
goto @main

[@neckdc]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 3 2 1
sysMsg "Your Necklace was Successfully Upgraded!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Your Necklace failed to Upgrade!"
TAKE UpgradeOrb 1
goto @main

[@neckag]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 3 1 1
sysMsg "Your Necklace was Successfully Upgraded!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Your Necklace failed to Upgrade!"
TAKE UpgradeOrb 1
goto @main

[@neckacc]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 3 0 1
sysMsg "Your Necklace was Successfully Upgraded!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Your Necklace failed to Upgrade!"
TAKE UpgradeOrb 1
goto @main

[@weapono]
#SAY
_______________{FCOLOR/1}[{FCOLOR/12}   Weapon Upgrade   {FCOLOR/1}]{FCOLOR/12} \
<Enhance DC/@weapondc> \
<Enhance M-Nature or M-Soul/@wepmagic> \
<Enhance Luck/@wepluck>\
<Enhance Accuracy/@wepacc>\
<Enhance Strength/@wepst>

[@armo]
#SAY
_______________{FCOLOR/1}[{FCOLOR/12}   Armour Upgrade   {FCOLOR/1}]{FCOLOR/12} \
<Enhance DC/@armdc> \
<Enhance M-Nature or M-Soul/@armmagic> \
<Enhance MR/@armmr>\
<Enhance AC/@armac>\

[@armmagic]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 0 3 1
sysMsg "Your Armour was Successfully Upgraded!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Your Armour failed to Upgrade!"
TAKE UpgradeOrb 1
goto @main

[@armdc]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 0 2 1
sysMsg "Your Armour was Successfully Upgraded!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Your Armour failed to Upgrade!"
TAKE UpgradeOrb 1
goto @main


[@armmr]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 0 1 1
sysMsg "Your Armour was Successfully Upgraded!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Your Armour failed to Upgrade!"
TAKE UpgradeOrb 1
goto @main

[@armac]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 0 0 1
sysMsg "Your Armour was Successfully Upgraded!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Your Armour failed to Upgrade!"
TAKE UpgradeOrb 1
goto @main

[@weapondc]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 1 0 1
sysMsg "Your Weapon was Successfully Upgraded!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Your Weapon failed to Upgrade!"
TAKE UpgradeOrb 1
goto @main

[@wepmagic]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 1 1 1
sysMsg "Your Weapon was Successfully Upgraded!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Your Weapon failed to Upgrade!"
TAKE UpgradeOrb 1
goto @main

[@wepluck]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 1 3 1
sysMsg "Your Weapon was Successfully Upgraded!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Your Weapon failed to Upgrade!"
TAKE UpgradeOrb 1
goto @main

[@wepacc]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 1 5 1
sysMsg "Your Weapon was Successfully Upgraded!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Your Weapon failed to Upgrade!"
TAKE UpgradeOrb 1
goto @main

[@wepst]
#IF
Random 2
#ACT
HLSCRIPTCMD ITEMREMAKEADD 1 7 1
sysMsg "Your Weapon was Successfully Upgraded!"
TAKE UpgradeOrb 1
goto @main
#ELSEACT
sysMsg "Your Weapon failed to Upgrade!"
TAKE UpgradeOrb 1
goto @main

[@upgem2]
#Say
________________________{FCOLOR/1}[{FCOLOR/12}   Gem Upgrade Menu   {FCOLOR/1}]{FCOLOR/12} \\
<Upgrade Armour/@armg> - <Upgrade Weapon/@weapong>\
<Upgrade Necklace/@neckg> - <Upgrade Helmet/@helmg>\
Upgrade Bracelet <(Left)/@braceleftg> | <(Right)/@bracerightg>\
Upgrade Ring <(Left)/@ringleftg> | <(Right)/@ringrightg>\
<Upgrade Shoes/@shoesg>\

[@shoesg]
#SAY
_______________{FCOLOR/1}[{FCOLOR/12}   Shoes Upgrade   {FCOLOR/1}]{FCOLOR/12} \
<Enhance HCWeight/@shoeshcg>\
<Enhance WWeight/@shoeswwg>\
<Enhance Recovery/@shoesrecg>\

[@shoeshcg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 10 2 1
sysMsg "Your Shoes were Successfully Upgraded!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Your Shoes failed to Upgrade!"
TAKE Upgradegem 1
goto @main

[@shoeswwg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 10 1 1
sysMsg "Your Shoes were Successfully Upgraded!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Your Shoes failed to Upgrade!"
TAKE Upgradegem 1
goto @main

[@shoesrecg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 10 0 1
sysMsg "Your Shoes were Successfully Upgraded!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Your Shoes failed to Upgrade!"
TAKE Upgradegem 1
goto @main

[@ringrightg]
#SAY
_______________{FCOLOR/1}[{FCOLOR/12}   Ring(Right) Upgrade   {FCOLOR/1}]{FCOLOR/12} \
<Enhance DC/@ringrdcg> \
<Enhance M-Nature or M-Soul/@ringrmagicg> \
<Enhance PN/@ringrpng>\
<Enhance PR/@ringrprg>\

[@ringrmagicg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 8 3 1
sysMsg "Your Ring(Right) was Successfully Upgraded!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Your Ring(Right) failed to Upgrade!"
TAKE Upgradegem 1
goto @main

[@ringrdcg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 8 2 1
sysMsg "Your Ring(Right) was Successfully Upgraded!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Your Ring(Right) failed to Upgrade!"
TAKE Upgradegem 1
goto @main

[@ringrpng]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 8 1 1
sysMsg "Your Ring(Right) was Successfully Upgraded!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Your Ring(Right) failed to Upgrade!"
TAKE Upgradegem 1
goto @main

[@ringrprg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 8 0 1
sysMsg "Your Ring(Right) was Successfully Upgraded!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Your Ring(Right) failed to Upgrade!"
TAKE Upgradegem 1
goto @main

[@ringleftg]
#SAY
_______________{FCOLOR/1}[{FCOLOR/12}   Ring(Left) Upgrade   {FCOLOR/1}]{FCOLOR/12} \
<Enhance DC/@ringldcg> \
<Enhance M-Nature or M-Soul/@ringlmagicg> \
<Enhance PN/@ringlpng>\
<Enhance PR/@ringlprg>\
goto @main

[@ringlmagicg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 7 3 1
sysMsg "Your Ring(Left) was Successfully Upgraded!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Your Ring(Left) failed to Upgrade!"
TAKE Upgradegem 1
goto @main

[@ringldcg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 7 2 1
sysMsg "Your Ring(Left) was Successfully Upgraded!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Your Ring(Left) failed to Upgrade!"
TAKE Upgradegem 1
goto @main

[@ringlpng]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 7 1 1
sysMsg "Your Ring(Left) was Successfully Upgraded!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Your Ring(Left) failed to Upgrade!"
TAKE Upgradegem 1
goto @main

[@ringlprg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 7 0 1
sysMsg "Your Ring(Left) was Successfully Upgraded!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Your Ring(Left) failed to Upgrade!"
TAKE Upgradegem 1
goto @main

[@braceleftg]
#SAY
_______________{FCOLOR/1}[{FCOLOR/12}   Bracelet(Left) Upgrade   {FCOLOR/1}]{FCOLOR/12} \
<Enhance DC/@braceldcg> \
<Enhance M-Nature or M-Soul/@bracelmagicg> \
<Enhance Accuracy/@bracelaccg>\
<Enhance Agility/@bracelagg>

[@bracelmagicg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 5 3 1
sysMsg "Your Bracelet(Left) was Successfully Upgraded!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Your Bracelet(Left) failed to Upgrade!"
TAKE Upgradegem 1
goto @main

[@braceldcg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 5 2 1
sysMsg "Your Bracelet(Left) was Successfully Upgraded!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Your Bracelet(Left) failed to Upgrade!"
TAKE Upgradegem 1
goto @main

[@bracelagg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 5 1 1
sysMsg "Your Bracelet(Left) was Successfully Upgraded!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Your Bracelet(Left) failed to Upgrade!"
TAKE Upgradegem 1
goto @main

[@bracelaccg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 5 0 1
sysMsg "Your Bracelet(Left) was Successfully Upgraded!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Your Bracelet(Left) failed to Upgrade!"
TAKE Upgradegem 1
goto @main

[@bracerightg]
#SAY
_______________{FCOLOR/1}[{FCOLOR/12}   Bracelet(Right) Upgrade   {FCOLOR/1}]{FCOLOR/12} \
<Enhance DC/@bracerdcg> \
<Enhance M-Nature or M-Soul/@bracermagicg> \
<Enhance Accuracy/@braceraccg>\
<Enhance Agility/@braceragg>

[@bracermagicg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 6 3 1
sysMsg "Your Bracelet(Right) was Successfully Upgraded!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Your Bracelet(Right) failed to Upgrade!"
TAKE Upgradegem 1
goto @main

[@bracerdcg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 6 2 1
sysMsg "Your Bracelet(Right) was Successfully Upgraded!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Your Bracelet(Right) failed to Upgrade!"
TAKE Upgradegem 1
goto @main

[@braceragg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 6 1 1
sysMsg "Your Bracelet(Right) was Successfully Upgraded!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Your Bracelet(Right) failed to Upgrade!"
TAKE Upgradegem 1
goto @main

[@braceraccg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 6 0 1
sysMsg "Your Bracelet(Right) was Successfully Upgraded!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Your Bracelet(Right) failed to Upgrade!"
TAKE Upgradegem 1
goto @main

[@helmg]
#SAY
_______________{FCOLOR/1}[{FCOLOR/12}   Helmet Upgrade   {FCOLOR/1}]{FCOLOR/12} \
<Enhance DC/@helmdcg> \
<Enhance M-Nature or M-Soul/@helmmagicg> \
<Enhance MR/@helmmrg>\
<Enhance AC/@helmacg>\

[@helmmagicg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 4 3 1
sysMsg "Your Helmet was Successfully Upgraded!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Your Helmet failed to Upgrade!"
TAKE Upgradegem 1
goto @main

[@helmdcg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 4 2 1
sysMsg "Your Helmet was Successfully Upgraded!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Your Helmet failed to Upgrade!"
TAKE Upgradegem 1
goto @main

[@helmmrg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 4 1 1
sysMsg "Your Helmet was Successfully Upgraded!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Your Helmet failed to Upgrade!"
TAKE Upgradegem 1
goto @main

[@helmacg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 4 0 1
sysMsg "Your Helmet was Successfully Upgraded!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Your Helmet failed to Upgrade!"
TAKE Upgradegem 1
goto @main

[@neckg]
#SAY
_______________{FCOLOR/1}[{FCOLOR/12}   Necklace Upgrade   {FCOLOR/1}]{FCOLOR/12} \
<Enhance DC/@neckdcg> \
<Enhance M-Nature or M-Soul/@neckmagicg> \
<Enhance Accuracy/@neckaccg>\
<Enhance Agility/@neckagg>

[@neckmagicg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 3 3 1
sysMsg "Your Necklace was Successfully Upgraded!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Your Necklace failed to Upgrade!"
TAKE Upgradegem 1
goto @main

[@neckdcg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 3 2 1
sysMsg "Your Necklace was Successfully Upgraded!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Your Necklace failed to Upgrade!"
TAKE Upgradegem 1
goto @main

[@neckagg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 3 1 1
sysMsg "Your Necklace was Successfully Upgraded!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Your Necklace failed to Upgrade!"
TAKE Upgradegem 1
goto @main

[@neckaccg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 3 0 1
sysMsg "Your Necklace was Successfully Upgraded!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Your Necklace failed to Upgrade!"
TAKE Upgradegem 1
goto @main

[@weapong]
#SAY
_______________{FCOLOR/1}[{FCOLOR/12}   Weapon Upgrade   {FCOLOR/1}]{FCOLOR/12} \
<Enhance DC/@wepdcg> \
<Enhance M-Nature or M-Soul/@wepmagicg> \
<Enhance Luck/@wepluckg>\
<Enhance Accuracy/@wepaccg>\
<Enhance Strength/@wepstg>

[@armog]
#SAY
_______________{FCOLOR/1}[{FCOLOR/12}   Armour Upgrade   {FCOLOR/1}]{FCOLOR/12} \
<Enhance DC/@armdcg> \
<Enhance M-Nature or M-Soul/@armmagicg> \
<Enhance MR/@armmrg>\
<Enhance AC/@armacg>\

[@armmagicg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 0 3 1
sysMsg "Your Armour was Successfully Upgraded!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Your Weapon failed to Upgrade!"
TAKE Upgradegem 1
goto @main

[@armdcg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 0 2 1
sysMsg "Your Armour was Successfully Upgraded!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Your Armour failed to Upgrade!"
TAKE Upgradegem 1
goto @main


[@armmrg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 0 1 1
sysMsg "Your Armour was Successfully Upgraded!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Your Armour failed to Upgrade!"
TAKE Upgradegem 1
goto @main

[@armacg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 0 0 1
sysMsg "Your Armour was Successfully Upgraded!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Your Armour failed to Upgrade!"
TAKE Upgradegem 1
goto @main

[@wepdcg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 1 0 1
sysMsg "Your Weapon was Successfully Upgraded!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Your Weapon failed to Upgrade!"
TAKE Upgradegem 1
goto @main

[@wepmagicg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 1 1 1
sysMsg "Your Weapon was Successfully Upgraded!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Your Weapon failed to Upgrade!"
TAKE Upgradegem 1
goto @main

[@wepluckg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 1 3 1
sysMsg "Your Weapon was Successfully Upgraded!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Your Weapon failed to Upgrade!"
TAKE Upgradegem 1
goto @main

[@wepaccg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 1 5 1
sysMsg "Your Weapon was Successfully Upgraded!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Your Weapon failed to Upgrade!"
TAKE Upgradegem 1
goto @main

[@wepstg]
#ACT
HLSCRIPTCMD ITEMREMAKEADD 1 7 1
sysMsg "Your Weapon was Successfully Upgraded!"
TAKE Upgradegem 1
goto @main
#ELSEACT
sysMsg "Your Weapon failed to Upgrade!"
TAKE Upgradegem 1
goto @main