[Convert]

[@Convert_SabukManager_0]
{
Sabuk Wall attack guild: <$CS_SABUK_ATTACKGUILDS>\ \
Sabuk Wall Gold: <$CS_SABUK_CASTLEGOLD>Gold\
Sabuk Wall today revenue: <$CS_SABUK_TODAYTAX>Gold\
Sabuk Wall gate condition\
<$@DoorState1>\
<$@DoorState2>\
<$@DoorState3>\ \

<Withdraw Sabuk Gold/@@DrawTax> \ \
<View War Schedule/@view_warschedule>\ \
<Apply for War/@Propse_CastleWar>\ \
Show {FCOLOR/10}<$NPCNAME>{FCOLOR/12} <Speech/@TalkToQuest> \ \
<Exit/@exit>

}

[@Convert_SabukManager_1]
{
You are the <$CS_SABUK_OWNER> Guild Leader. \ \
<View War Time/@view_warschedule>\
<Apply for War/@Propse_CastleWar>\
<Enquire about war/@requestcastlewar> \ \
Show {FCOLOR/10}<$NPCNAME>{FCOLOR/12} <Speech/@TalkToQuest> \ \
<Exit/@exit>\ \


}

[@Convert_SabukManager_2]
{
Input more than is available. \ \
<Exit/@exit>
}

[@Convert_SabukManager_3]
{
Withdrew <$OUTPUT(D2)>  \ \
<Exit/@exit>
}

[@Convert_SabukManager_4]
{
There is already a war planned, cannot apply. \ \
<Return/@main>
}

[@Convert_SabukManager_5]
{
Only the Guild leader may apply for War.\ \
<Return/@main>
}

[@Convert_SabukManager_6]
{
The Current owners cannot apply for war.\ \
<Return/@main>
}

[@Convert_SabukManager_7]
{
The Current owners cannot apply for war.\ \
<Return/@main>
}

[@Convert_SabukManager_8]
{
You do not have the ZumaStatue, cannot apply. \ \
<Return/@main>
}

[@Convert_SabukManager_9]
{
War now Applied for.\ \
{FCOLOR/10}3 Days time at 8pm{FCOLOR/12} The war will begin.\ \
<Return/@main>
}

[@Convert_SabukManager_10]
{
You already applied for War, cannot apply again.\ \
<Return/@main>


}

[@Convert_SabukManager_11]
{
Must have the ZumaStatue to apply for war.\
War will start in {FCOLOR/10}3 days time at 8pm{FCOLOR/12}.\ \
<Return/@main>

}

[@Convert_SabukManager_12]
{
Sabuk War Date:\
{FCOLOR/10}<$CS_SABUK_WARDATE>{FCOLOR/12} \ \
Mudwall War Date:\
{FCOLOR/10}<$CS_TAOSUNG_WARDATE>{FCOLOR/12} \ \
<Return/@main>


}

[@Convert_SabukManager_13]
{
Main gate
}

[@Convert_SabukManager_14]
{
_(Normal)
}

[@Convert_SabukManager_15]
{
_(<Make/@Make_door(1,Front)>)
}

[@Convert_SabukManager_16]
{
_(<Close/@Close_Door(1,Front)>)
}

[@Convert_SabukManager_17]
{
_(<Open/@Open_Door(1,Front)>)


}

[@Convert_SabukManager_18]
{
Left Gate

}

[@Convert_SabukManager_19]
{
_(Normal)
}

[@Convert_SabukManager_20]
{
_(<Make/@Make_door(3,Left)>)
}

[@Convert_SabukManager_21]
{
_(<Close/@Close_Door(3,Left)>)
}

[@Convert_SabukManager_22]
{
_(<Open/@Open_Door(3,Left)>)


}

[@Convert_SabukManager_23]
{
Right Gate
}

[@Convert_SabukManager_24]
{
_(Normal)
}

[@Convert_SabukManager_25]
{
_(<Make/@make_door(4,Right)>)
}

[@Convert_SabukManager_26]
{
_(<Close/@Close_Door(4,Right)>)
}

[@Convert_SabukManager_27]
{
_(<Open/@Open_Door(4,Right)>)


}

[@Convert_SabukManager_28]
{
The cost is 500,000 to make a gate. \ \
Pay 500,00 Gold <Make/@Make_door_comfirm> <$OUTPUT(A0)> gate. \
}

[@Convert_SabukManager_29]
{
When there is a war on, cannot make gate. \ \
<Exit/@exit>

}

[@Convert_SabukManager_30]
{
You do not have enough gold to make a gate.\ \
<Return/@main>
}

[@Convert_SabukManager_31]
{
Gate has been made.\ \
<Return/@main>
}

[@Convert_SabukManager_32]
{
You already have a gate.\ \
<Return/@main>


}

[@Convert_SabukManager_33]
{
Opens the <$OUTPUT(A0)> gate.\ \
<Return/@main>
}

[@Convert_SabukManager_34]
{
Does not have gate or gate is open\ \
<Return/@main>

}

[@Convert_SabukManager_35]
{
Has Closed the <$OUTPUT(A0)> Gate.\ \
<Return/@main>
}

[@Convert_SabukManager_36]
{
Does not have gate or gate is closed.\ \
<Return/@main>
}
