[Convert]

[@Convert_NumaAreaItem_0]
{
<Work on rusted item/@NumaAreaItemSegiong> \
<Change Elements/@NumaAreaItemAtomChange> \
<Exit/@exit>


}

[@Convert_NumaAreaItem_1]
{
It cost 1,000,000 Gold to change the element of your item.\ \
<Change element of DemonTemptationt/@NumaAreaItemAtomChangeNEXT(DemonTemptation,1,5)> \
<Change element of WarSpiritWheel/@NumaAreaItemAtomChangeNEXT(WarSpiritWheel,0,8)> \
<Change element of LawOfMagic/@NumaAreaItemAtomChangeNEXT(LawOfMagic,1,6)> \
<Change element of OriginationBracelet/@NumaAreaItemAtomChangeNEXT(OriginationBracelet,2,6)> \
<Change element of SoulPurifier/@NumaAreaItemAtomChangeNEXT(SoulPurifier,2,7)> \
<Change element of DragonLord/@NumaAreaItemAtomChangeNEXT(DragonLord,1,5)> \
<Change element of TrueLordRing/@NumaAreaItemAtomChangeNEXT(TrueLordRing,0,7)> \
<Change element of SoulRulerRing/@NumaAreaItemAtomChangeNEXT(SoulRulerRing,2,6)> \
<Change element of ImperialValor/@NumaAreaItemAtomChangeNEXT(ImperialValor,0,8)> \ \

}

[@Convert_NumaAreaItem_2]
{
You don't have enough material. Check your matieral one more time.\ \
<Exit/@exit>

}

[@Convert_NumaAreaItem_3]
{
You don't have enough material. Check your matieral one more time.\ \
<Exit/@exit>

}

[@Convert_NumaAreaItem_4]
{
You don't have enough material. Check your matieral one more time.\ \
<Exit/@exit>


}

[@Convert_NumaAreaItem_5]
{
It cost 1,000,000 Gold to work on a rusted item. Choose the item to work on.\ \
<Work on a rusted DemonTemptation/@NumaAreaItemSegiongNEXT(DemonTemptation,1)> \
<Work on a rusted WarSpiritWheel/@NumaAreaItemSegiongNEXT(WarSpiritWheel,0)> \
<Work on a rusted LawOfMagic/@NumaAreaItemSegiongNEXT(LawOfMagic,1)> \
<Work on a rusted OriginationBracelet/@NumaAreaItemSegiongNEXT(OriginationBracelet,2)> \
<Work on a rusted SoulPurifier/@NumaAreaItemSegiongNEXT(SoulPurifier,2)> \
<Work on a rusted DragonLord/@NumaAreaItemSegiongNEXT(DragonLord,1)> \
<Work on a rusted TrueLordRing/@NumaAreaItemSegiongNEXT(TrueLordRing,0)> \
<Work on a rusted SoulRulerRing/@NumaAreaItemSegiongNEXT(SoulRulerRing,2)> \
<Work on a rusted ImperialValor/@NumaAreaItemSegiongNEXT(ImperialValor,0)> \ \
<Exit/@exit>

}

[@Convert_NumaAreaItem_6]
{
You don't have enough material. Check your matieral one more time.\ \
<Exit/@exit>
}

[@Convert_NumaAreaItem_7]
{
Only can choose one at a time, choose wisely.\

}

[@Convert_NumaAreaItem_8]
{
<Change the Ater element/@NumaAreaItemSegiongNEXT2(AT)> \
<Change the Fulmen element/@NumaAreaItemSegiongNEXT2(FU)> \
<Change the Gelu element/@NumaAreaItemSegiongNEXT2(GE)> \
<Change the Ignis element/@NumaAreaItemSegiongNEXT2(IG)> \

}

[@Convert_NumaAreaItem_9]
{
<Change the Sacer element/@NumaAreaItemSegiongNEXT2(SA)> \
<Change the Ater element/@NumaAreaItemSegiongNEXT2(AT)> \

}

[@Convert_NumaAreaItem_10]
{
<Change the Ventus element/@NumaAreaItemSegiongNEXT2(VE)> \

}

[@Convert_NumaAreaItem_11]
{
Has completed..\ \
<Exit/@exit>
}

[@Convert_NumaAreaItem_12]
{
It failed this time, don;t blame me, I tired hard.\ \
<Exit/@exit>
}
