[Convert]
Msg0 = <SoulGuard> Who woke me up from my Sound Sleep?
Msg1 = <$USERNAME> : Where am I? Were did that sound come from?
Msg2 = <SoulGuard> I am the SoulGuard.   You look like something the cat dragged in. As soon as speaks the soul likes this is equally heavy.  How no  matter looks like or again...  Sleeps.
Msg3 = <Informers> Brings from in the big evil spirit god grave garrison commander's card ticket the person, please listens.  This pillar is before very the  long time, seal big evil spirit god blood cup six evil spirits  master's ear and eye.  Calls Informers this pillar is for prevent the  big evil spirit god blood cup is wickedly used by the evil right, to  carry on the surveillance uses.
Msg4 = And the big names in a world of blood Cup useful throws, to help those chivalrous rights. This is the pillar role. 
Msg5 = <Informers> Now you carrying the card votes since the story is the right person to hold chivalrous. Only you can not have opened the doors opened, not closed, the door? If you find big names to the blood Cup qualification not try? 
Msg6 = <Informers> The Warriors go big names blood Cup, will now begin to carefully listen to Informers said. 
Msg7 = <Informers> Must want to obtain big evil spirit god blood cup, you must work as  one to pass each kind of difficulty.  The line can hold the disciple  in the middle this process cannot sacrifice, and the good meeting  member whole staff sacrifices also is is unacceptable.
Msg8 = <Informers> To find a blood Cup anything to be done three principles. 
Msg9 = <Informers> That is before very the long time, after six big masters blood cup  evil strength purification, in order to does not let the evil spirit  monster abuse that strength, may say is the establishment one kind of  seal situation.
Msg10 = <Informers> Great Master of the world that six principles are principles, the principle of simplicity, the principle of change Yi created purification technique and sealing technique. And will be lifted sealing myriad Shek, Sam Fai respectively to the three musicians into custody. 
Msg11 = <Informers> Only unties these three principles only then can relieve that seal,  sees the big evil spirit god blood cup the appearance.
Msg12 = <Informers> Informers is sealing the names of six major blood Cup Master soul. 
Msg13 = <Informers> Six great Master vowed to complete the sealing of all forces games, whether you are living to guard big names blood Cup. So he was forced to remain in the guard of blood in this Cup. 
Msg14 = <Informers> Now to prove that you are truly masters of blood Cup time. First, the three principles are not easy to disentangle the principle is the first piece of Nirvana films. 
Msg15 = <Informers> To receive debris, should one layer keeps the underground cave, the summer of autumn, winter's monster. And from there to find a human counterpart does not become the truth. 
Msg16 = <Informers> Has garrison commander's card ticket line in the middle this process  can hold the disciple, certainly must lead good own member.  Member  also must continuously follow palm disciple, and carries on the  protection.
Msg17 = <Informers> Starts from the now for yours time only to have 1 hour...  Catches the spring in this time, summer, the fall, the winter and finds their  invariable truth.  Such speech Informers will guide you to together  woods Luo piece there.
Msg18 = (Although has not evened up invariable truth, but I know you already  made contribution.  But cannot through the person which closes a door  be does not have the qualifications to continue to look for the big  evil spirit god blood cup, this is here rule.  Therefore you had to  have to leave here.)
Msg19 = <Informers> You untied the not easy principle, had together woods Luo Pian the  room opens.  That room in here 1 284:125, and has our loyal  protection guards.  Although the gate opened, but could not be very  easy to obtain.
Msg20 = <Informers> I agree because you do not always open the door opened, and the guardian, surrender myriad films, and their fate. So in her and your entourage be debris, must think that the door will not let it close. 
Msg21 = <Informers> If we close that door, your Master will always be held in there. 
Msg22 = <Informers> No. of rooms with a myriad films here one layer of 284:125 Office, to the room where the guardian found myriad films? 
Msg23 = <Informers> We care! If someone rushed into the room will be the custodian of Lei certain death. 
Msg24 = <Informers> You should stop to the door was closed, including the Devil, and to protect her people from the first piece of Nirvana films. And if the persons here than outside firms will be more members, we should shut the door on that, two hours will be forever closed. 
Msg25 = <Informers> You have not been able to complete the not easy principle, does not  have can the complete conservative desert.  But Informers the  courage and the sacrifice spirit which displays regarding you gives  the very high appraisal.  Hopes you later can use your ability to  handle beneficial matters.
Msg26 = <Informers> You can complete the principle was the first piece of Nirvana films. Is not an easy thing, but use your power to overcome it, Informers pay tribute to you. 
Msg27 = <Informers> Good, then the now starts to look for second woods Luo Shi.  In order  to obtain it must complete the second seal stage simple principle.   And we will deliver you to the seal place.
Msg28 = <$USERNAME> : Then pressed me which Informers said first embarks.  After I embark,  all members pass Informers come with me.
Msg29 = <Informers> Here is the islet.  Enters here person can consider is the intruder,  can receive here protection attack perhaps is pursued to other place.
Msg30 = <Informers> The islet also has two except here, the situation also and here same.
Msg31 = <Informers> But comes here goal only to have one, obtains the key which the  protection has completes the simple principle.  Therefore must  completely find three rooms three keys, gives Informers.
Msg32 = <Informers> But to only two hours of your time, if not within the time left in this simple room, through two-tier 187:197 Department sealing holes Shek back island. 
Msg33 = <Informers> You have not been able to complete the not easy principle, does not  have can the complete conservative desert.  But Informers the  courage and the sacrifice spirit which displays regarding you gives  the very high appraisal.  Hopes you later can use your ability to  handle beneficial matters.
Msg34 = <Informers> You completed a simple principle opened two pieces of the myriad film room. 
Msg35 = <Informers> That room in here 2 43:39, and has our loyal protection guards woods  Luo Pian.  Although the gate opened, but could not be very easy to  obtain.
Msg36 = <Informers> I agree because you do not always open the door opened, and the guardian, surrender myriad films, and their fate. 
Msg37 = <Informers> So in her and your entourage be debris, must think that the door will not let it close. If we close that door, your Master will always be held in there. 
Msg38 = <Informers> Has second woods Luo Pian the room in here 2 43:39.  Looks for woods  Luo Pian from that room protection there.
Msg39 = <Informers> You completed the simple principle, obtained second woods Luo Pian.   Certainly is not one easy matter, but overcame it with yours strength, Informers expressed the respect to you.
Msg40 = <Informers> Well, then proceed to three pieces of Nirvana rock. It should be completed in order to receive the third phase change sealing Yi principle. 
Msg41 = <Informers> First of all, with your Member of three-tier 100:178 Department pending Informers instructions. 
Msg42 = <Informers> You completed the principle which did not change, obtained third woods Luo Pian.  Certainly is not one easy matter, but overcame it with  yours strength, Informers expressed the respect to you.
Msg43 = <Informers> Now gives three woods Luo piece Informers.  If they are genuine woods  Luo Pian, can become the original design gathers is one body.
Msg44 = <Informers> Has person which the garrison commander proves the ticket, accepts  this through yours courage and the sacrifice becomes one body woods  Luo Shi Ba.
Msg45 = <Informers> And to the three-tier 264:19 Department? Stone will then become one of the myriad big names to guide your blood Cup there. 
Msg46 = <Informers> While you are excellent warriors, but God did not give you find big names like blood Cup strength and courage. We can only help you find the names of blood Cup, the owners decided that the issue of force can only listen to God arrangements. So while Unfortunately, your journey should end. 
Msg47 = <$USERNAME> : If is the heaven decides our destiny the speech, only has through own  diligently obtains the heaven the help, that only then is the genuine  brave warrior does...
Msg48 = <$USERNAME> : Please again gives us one opportunity finds the big evil spirit god  blood cup
Msg49 = <$USERNAME> : If so halfway up, those on waste-sacrifice. If returned, nor so alive back. This is what we all think. 
Msg50 = <Informers> Good.  If you such think, the hell fiery pit also dares to jump...
Msg51 = <Informers> Indeed also has one method can find the big evil spirit god blood cup. But uses that method the speech, can have the sacrifice and the pain  which the imagination does not arrive.
Msg52 = <$USERNAME> : What method is that?
Msg53 = <Informers> That time. While in your real life is impossible, but time is not here by the rules of natural flows. 
Msg54 = <Informers> If the use of Normal time here, then it will not be possible to control loitering appear here countless soul, a mission would be chaos. 
Msg55 = <Informers> Therefore rules here time, is equal to obtains rules here evil spirit  strange soul the right.
Msg56 = <Informers> Long before big names just in time to rule here, the time is still big names in the rule can be mobile. 
Msg57 = <Informers> The after big evil spirit god by the seal, is also been unable big  evil spirit god strength seal Informers to control here time, and also is receiving the big evil spirit god to the now up to the time the  influence.
Msg58 = <Informers>  That production time room may find the entrance in here 2 227:206.
Msg59 = <$USERNAME> : Informers can open the entrance, if you think transfers the time finds the big evil spirit god blood cup the speech, finds that room the  entrance goes in.
Msg60 = <$USERNAME> : Waits for you to decide I can tell תʱ method you.  Did not  have to forget, room time in here 2 227:206.
Msg61 = Found three keys in the simple room, completed the simple principle. Now tells this fact Informers.
Msg62 = <$OUTPUT(A1)> : Three towers all found.  Everybody (101:118) gathers in the first  tower.
Msg63 = <$USERNAME> : Master! Here found strange tower !! like Informers say, a three tower. 
Msg64 = <$USERNAME> : Found strange tower. Informers said three tower seems to be the one that all Member quickly find the tower has not been found. 
Msg65 = <Three Towers> Story card holders vote, please listen to the good. As a leading member of the Master, after the first patient will be faced and overcome sacrifice suffering. If that spirit is, the tower will be adjusted to your competence. 
Msg66 = <Three Towers> Has person which the garrison commander proves the ticket, if has made the decision please starts the first tower.  Such speech your group  team could close in in the first tower room, you will have to go them  rescue.  If they come out from that room, the first tower will become  connects you must go the place the bridge.
Msg67 = <Three Towers> To you that 10 is ancient symbols used figures. 
Msg68 = <Three Towers> You will be a combination of the two symbols, and I will multiply by the number, the number will be followed by the monster wake up sleeping in the tower sink. 
Msg69 = <Three Towers> And these monsters can immediately attack you.  Opens the first tower  the digital combination is 1, 10.  Please remembers, only has obtains  your association the help only then can these digital combination.
Msg70 = <$USERNAME> : (Bad symbols portfolio has failed. The members will not sound intelligence?)
Msg71 = <Three Towers> First tower portfolio is successful, it is really amazing humanity. 
Msg72 = <Three Towers> So now go second tower? If we can get there safe, the side tower blocks will be through two law tell you. 
Msg73 = <Three Towers> Permit holders story votes are now launching two tower blocks? 
Msg74 = <Three Towers> Were held in two rooms of the tower blocks, please listen to the good. Immediately have the monster who Diaozhe 4 unquenchable terminology here. 
Msg75 = <Three Towers> Then your team will be held in two blocks tower room. If they can get their own rooms so that the second tower blocks will be connected to your local bridge. 
Msg76 = <Three Towers> If you do not eliminate those terminology, monster attacks will continue. If thought through smoothly, it is necessary to eradicate all the terminology and monster.
Msg77 = <Three Towers> The only way to prevent a union is to find several people standing in the team, grasses, until cool off date. 
Msg78 = <Three Towers> If not out of anger, the monster will gradually become stronger, the potential will not be able to suppress them. Please keep in mind if not some sacrifices can not leave here. 
Msg79 = <$USERNAME> : Three Towers found. If by Informers said, may have started somewhere here devices. Look at? 
Msg80 = <$OUTPUT(A1)> : Three towers were discovered. Everyone in first tower (101:118) met? 
Msg81 = <$USERNAME> : Master - There are strange tower! 
Msg82 = <$USERNAME> : Discovered the strange tower.  Looks like is in three towers one which Informers said, all members quickly do not give change the tower which discovers.
Msg83 = <$USERNAME> : Found Three Towers.  If said according to Informers, here some place  possibly can have Starter...  How looks for looks?
Msg84 = <$OUTPUT(A1)> : Three Towers is all discovered. Everybody arrives the first tower (101:118) to gather.
Msg85 = <$USERNAME> : Master - There are strange tower! 
Msg86 = <$USERNAME> : Has discovered the strange tower. Looks like is in three towers which Informers said, all members quickly give change do not have Tower which discovered.
Msg87 = <Three Towers> Permit holders story votes are now activated. Three Towers? You and all the people will be held in the Three Towers room. 
Msg88 = <Three Towers> Article Three and you will see the guard towers where the three pieces of stone guardian phenomena. 
Msg89 = <JinchonCaptain> Who so bold, dare disturb me?
If you were to Nirvana rock and penetrated here, it's just. I will let you know how the invaders will finally end! 
Msg90 = Through Three Towers failed. From the first tower test restart.
Msg91 = <Informers> Time you turn results or failure. Time can not be reversed, finding big names blood Cup is no longer an opportunity. 
Msg92 = <BloodGod> If you were to clean up the blood the true masters of the Cup, is here to prove it? 
Msg93 = <BloodGod> If you can force of the blood purification Cup entirely, blood Cup will be displayed prototype. 
Msg94 = <HwanTrooper> Here is where I can ride the strong flavor of blood. I did not seem to White Devil. 
Msg95 = <HwanTrooper> But those human United States? Those small guy who had to hold my blocked? Ha ha.
Msg96 = <EvilSkirmisher> HwanTrooper! Please be assured us to eliminate those tools. They are not our opponents. 

[@Convert_SamakCastleQuest_0]
{
_(This column?It asks what it can do.)\ \
_<Exit/@exit>
}

[@Convert_SamakCastleQuest_1]
{
_(from the poles to feel extraordinary strength.But to be prepared to fight, the father then look at it carefully.) \ \
_<Exit/@exit>

}

[@Convert_SamakCastleQuest_2]
{
_(You will not be big names behind the blood Cup? Great names find blood Cup since its owner, it appears that my task was completed.From now on the fate of the desert in your hands.) \ \
_<Exit/@exit>

}

[@Convert_SamakCastleQuest_3]
{
_(This column?It asks what it can do.) \ \
_<Exit/@exit>

}

[@Convert_SamakCastleQuest_4]
{
_Chivalrous right, go by sealing a place in the {FCOLOR/10}BloodCup{FCOLOR/12}? Chivalrous person if lifting the sealing blood Cup, will be infinitely strong. Only unity can be found in blood and sacrifice Cup. But before your first test is whether the right chivalrous and brave. Only time {FCOLOR/10}10 minutes{FCOLOR/12}, After certification {FCOLOR/10}Informers{FCOLOR/12} Will tell you. \ \
_<Agreed certification/@SAMAK_NPC1_1_2>\
_<Not Ready yet/@Exit>

}

[@Convert_SamakCastleQuest_5]
{
_Chivalrous right, go by sealing a place in the {FCOLOR/10}BloodCup{FCOLOR/12}? Chivalrous person if the blood Cup letters India, will be very strong. Only unity can be found in blood and sacrifice Cup. But before your first test is whether the right chivalrous and brave. Only time {FCOLOR/10}10 minutes{FCOLOR/12}, After certification {FCOLOR/10}Informers{FCOLOR/12}Will tell you.\ \
_<Agreed certification/@SAMAK_NPC1_1_2>\
_<Not Ready Yet/@Exit>

}

[@Convert_SamakCastleQuest_6]
{
_You prove that you are chivalrous and brave right persons? \ \
_<Exit/@exit>

}

[@Convert_SamakCastleQuest_7]
{
_<Find BloodCup/@SAMAK_NPC1_2_QuestStart>\ \
_<Not Found as yet/@Exit>
}

[@Convert_SamakCastleQuest_8]
{
_You prove that you are chivalrous and brave right persons? \ \
_<Exit/@exit>

}

[@Convert_SamakCastleQuest_9]
{
_Good. Now I will give you {FCOLOR/10}30 minutes{FCOLOR/12}Time to go looking for blood Cup partners? If the time is not agreed to, then when you are giving up.\ \
_<Exit/@exit>

}

[@Convert_SamakCastleQuest_10]
{
_You prove that you are chivalrous and brave right persons? \ \
_<Exit/@exit>

}

[@Convert_SamakCastleQuest_11]
{
_It is true that you are the masters of blood Cup time. First remove the three laws of {FCOLOR/10}Difficult principle {FCOLOR/12}By {FCOLOR/10}The first piece of Nirvana films {FCOLOR/12}. There was debris on the ground floor to cave in {FCOLOR/10}1st Floor{FCOLOR/12} Called {FCOLOR/10}Spring, summer, autumn and winter{FCOLOR/12} The monster, to find where the human counterpart to the same truth.\ \

}

[@Convert_SamakCastleQuest_12]
{
_Permit holders vote her story, the truth beat Informers surrender unchanged.\ \
_<Exit/@exit>

}

[@Convert_SamakCastleQuest_13]
{
_If the principle is not in the nature of the fallen autumn, then the principles of humanity should not be the old, sick and die. Completion of the Master and easy principles colleagues, in accordance with agreed Informers will lead you to a {FCOLOR/10}The first piece of Nirvana films {FCOLOR/12}Traffic. \ \
_<Exit/@exit>

}

[@Convert_SamakCastleQuest_14]
{
_As if you did not do not become truth. Little time limit, up to the same truth found? \ \
_<Exit/@exit>

}

[@Convert_SamakCastleQuest_15]
{
_A {FCOLOR/10}The first piece of Nirvana films{FCOLOR/12} Room here  {FCOLOR/10}1 Floor 284 : 125{FCOLOR/12}. From the room where the guardian found myriad films? \ \
_<Exit/@exit>

}

[@Convert_SamakCastleQuest_16]
{
_Permit holders of the story of her votes, the first piece of Nirvana rock beat Informers surrender. \ \
_<Exit/@exit>
}

[@Convert_SamakCastleQuest_17]
{
_As if you did not the first piece of Nirvana films, the time limit is running out quickly that it got it. \ \
_<Lost myriad films/@SAMAK_NPC1_QuestRetry>\
_<Exit/@exit>

}

[@Convert_SamakCastleQuest_18]
{
_Permit holders of the story of her votes, the first piece of Nirvana rock beat Informers surrender. \ \
_<Exit/@exit>

}

[@Convert_SamakCastleQuest_19]
{
_This column? It asks what it can do. \ \
_<Exit/@exit>
}

[@Convert_SamakCastleQuest_20]
{
_As if you did not complete a simple principle. It seems that the time limit running out, the room will be easy to find three keys? \ \
_<Exit/@exit>

}

[@Convert_SamakCastleQuest_21]
{
_Permit holders of the story of her votes, beat their three key Informers. \ \
_<Exit/@exit>
}

[@Convert_SamakCastleQuest_22]
{
_Permit holders of the story of her votes, beat their three key Informers. \ \
_<Exit/@exit>
}

[@Convert_SamakCastleQuest_23]
{
_Permit holders of the story of her votes, surrender two pieces myriad rock beat Informers. \ \
_<Exit/@exit>

}

[@Convert_SamakCastleQuest_24]
{
_Permit holders of the story of her votes, surrender two pieces myriad rock beat Informers. \ \
_<Exit/@exit>

}

[@Convert_SamakCastleQuest_25]
{
_No two pieces as if you myriad films. There was little time to set up its call? \ \
_<Lost myriad films/@SAMAK_NPC1_QuestRetry>\
_<Exit/@exit>
}

[@Convert_SamakCastleQuest_26]
{
_As if you had not three pieces myriad films. There was little time to set up its call? \ \
_<Lost myriad films/@SAMAK_NPC1_QuestRetry>\
_<Exit/@exit>
}

[@Convert_SamakCastleQuest_27]
{
_Permit holders of the story of her votes, surrender three pieces myriad rock beat Informers. \ \
_<Exit/@exit>
}

[@Convert_SamakCastleQuest_28]
{
_Permit holders of the story of her votes, surrender three pieces myriad rock beat Informers. \ \
_<Exit/@exit>
}

[@Convert_SamakCastleQuest_29]
{
_Permit holders story vote Master beat Informers. \ \
_<Exit/@exit>
}

[@Convert_SamakCastleQuest_30]
{
_Permit holders story vote Master beat Informers. \ \
_<Exit/@exit>

}

[@Convert_SamakCastleQuest_31]
{
_In the 2nd Level 227:206 Department can find the entrance. \ \
_<Exit/@exit>

}

[@Convert_SamakCastleQuest_32]
{
_(Now this to me is just a piece of stone boulders.But each piece of stone discarded on the roadside will have its raison d'etre, so I believe it will bring me good luck.) \ \
_<Exit/@exit>

}

[@Convert_SamakCastleQuest_33]
{
_Three Towers only carry the story of this certificate can vote her talent movement. \ \
_<Exit/@exit>

}

[@Convert_SamakCastleQuest_34]
{
_Three Towers only carry the story of this certificate can vote her talent movement. \ \
_<Exit/@exit>

}

[@Convert_SamakCastleQuest_35]
{
_Three Towers only carry the story of this certificate can vote her talent movement. \ \
_<Exit/@exit>

}

[@Convert_SamakCastleQuest_36]
{
_Word panels choose the next letter you can choose two words, according to the letter combination you choose will determine the safety of members. \ \

}

[@Convert_SamakCastleQuest_37]
{
_I choose the second letter. \ \

}

[@Convert_SamakCastleQuest_38]
{
_<Island/@Samak_NPC3_PuzzleN(10)>, </@Samak_NPC3_PuzzleN(1)>, <Piece/@Samak_NPC3_PuzzleN(2)>, <Delta/@Samak_NPC3_PuzzleN(3)>, <Yellow/@Samak_NPC3_PuzzleN(4)>\
_<Possession /@Samak_NPC3_PuzzleN(5)>, </@Samak_NPC3_PuzzleN(6)>, </@Samak_NPC3_PuzzleN(7)>, <MGV/@Samak_NPC3_PuzzleN(8)>, <Number/@Samak_NPC3_PuzzleN(9)>\

}

[@Convert_SamakCastleQuest_39]
{
_<Possession /@Samak_NPC3_PuzzleN(5)>, <Island/@Samak_NPC3_PuzzleN(10)>, <Piece/@Samak_NPC3_PuzzleN(2)>, <Number/@Samak_NPC3_PuzzleN(9)>, <Delta/@Samak_NPC3_PuzzleN(3)>\
_</@Samak_NPC3_PuzzleN(6)>, <Yellow/@Samak_NPC3_PuzzleN(4)>, </@Samak_NPC3_PuzzleN(7)>, </@Samak_NPC3_PuzzleN(1)>, <MGV/@Samak_NPC3_PuzzleN(8)>\

}

[@Convert_SamakCastleQuest_40]
{
_</@Samak_NPC3_PuzzleN(1)>, <Number/@Samak_NPC3_PuzzleN(9)>, <Piece/@Samak_NPC3_PuzzleN(2)>, <Yellow/@Samak_NPC3_PuzzleN(4)>, <MGV/@Samak_NPC3_PuzzleN(8)>\
_<Island/@Samak_NPC3_PuzzleN(10)>, <Possession /@Samak_NPC3_PuzzleN(5)>, </@Samak_NPC3_PuzzleN(6)>, <Delta/@Samak_NPC3_PuzzleN(3)>, </@Samak_NPC3_PuzzleN(7)>\

}

[@Convert_SamakCastleQuest_41]
{
_<Possession /@Samak_NPC3_PuzzleN(5)>, <Piece/@Samak_NPC3_PuzzleN(2)>, </@Samak_NPC3_PuzzleN(1)>, <Delta/@Samak_NPC3_PuzzleN(3)>, <Number/@Samak_NPC3_PuzzleN(9)>\
_<Yellow/@Samak_NPC3_PuzzleN(4)>, </@Samak_NPC3_PuzzleN(6)>, <Island/@Samak_NPC3_PuzzleN(10)>, <MGV/@Samak_NPC3_PuzzleN(8)>, </@Samak_NPC3_PuzzleN(7)>\

}

[@Convert_SamakCastleQuest_42]
{
_</@Samak_NPC3_PuzzleN(7)>, <Island/@Samak_NPC3_PuzzleN(10)>, <Piece/@Samak_NPC3_PuzzleN(2)>, <Yellow/@Samak_NPC3_PuzzleN(4)>, <Number/@Samak_NPC3_PuzzleN(9)>\
_</@Samak_NPC3_PuzzleN(1)>, <Possession /@Samak_NPC3_PuzzleN(5)>, </@Samak_NPC3_PuzzleN(6)>, <Delta/@Samak_NPC3_PuzzleN(3)>, <MGV/@Samak_NPC3_PuzzleN(8)>\

}

[@Convert_SamakCastleQuest_43]
{
_</@Samak_NPC3_PuzzleN(1)>, </@Samak_NPC3_PuzzleN(7)>, <Piece/@Samak_NPC3_PuzzleN(2)>, <Yellow/@Samak_NPC3_PuzzleN(4)>, <Delta/@Samak_NPC3_PuzzleN(3)>\
_<Possession /@Samak_NPC3_PuzzleN(5)>, <Island/@Samak_NPC3_PuzzleN(10)>, <MGV/@Samak_NPC3_PuzzleN(8)>, <Number/@Samak_NPC3_PuzzleN(9)>, </@Samak_NPC3_PuzzleN(6)>\

}

[@Convert_SamakCastleQuest_44]
{
_</@Samak_NPC3_PuzzleN(1)>, <Island/@Samak_NPC3_PuzzleN(10)>, <Piece/@Samak_NPC3_PuzzleN(2)>, </@Samak_NPC3_PuzzleN(6)>, <Delta/@Samak_NPC3_PuzzleN(3)>\
_<Possession /@Samak_NPC3_PuzzleN(5)>, <Yellow/@Samak_NPC3_PuzzleN(4)>, </@Samak_NPC3_PuzzleN(7)>, <Number/@Samak_NPC3_PuzzleN(9)>, <MGV/@Samak_NPC3_PuzzleN(8)>\

}

[@Convert_SamakCastleQuest_45]
{
_</@Samak_NPC3_PuzzleN(1)>, <Piece/@Samak_NPC3_PuzzleN(2)>, <Possession /@Samak_NPC3_PuzzleN(5)>, <Delta/@Samak_NPC3_PuzzleN(3)>, <Island/@Samak_NPC3_PuzzleN(10)>\
_<Number/@Samak_NPC3_PuzzleN(9)>, </@Samak_NPC3_PuzzleN(6)>, </@Samak_NPC3_PuzzleN(7)>, <MGV/@Samak_NPC3_PuzzleN(8)>, <Yellow/@Samak_NPC3_PuzzleN(4)>\

}

[@Convert_SamakCastleQuest_46]
{
_<Island/@Samak_NPC3_PuzzleN(10)>, <Possession /@Samak_NPC3_PuzzleN(5)>, <Delta/@Samak_NPC3_PuzzleN(3)>, </@Samak_NPC3_PuzzleN(7)>, <Yellow/@Samak_NPC3_PuzzleN(4)>\
_<Piece/@Samak_NPC3_PuzzleN(2)>, </@Samak_NPC3_PuzzleN(6)>, <MGV/@Samak_NPC3_PuzzleN(8)>, </@Samak_NPC3_PuzzleN(1)>, <Number/@Samak_NPC3_PuzzleN(9)>\

}

[@Convert_SamakCastleQuest_47]
{
_<Island/@Samak_NPC3_PuzzleN(10)>, <Possession /@Samak_NPC3_PuzzleN(5)>, <Delta/@Samak_NPC3_PuzzleN(3)>, <MGV/@Samak_NPC3_PuzzleN(8)>, </@Samak_NPC3_PuzzleN(7)>\
_<Yellow/@Samak_NPC3_PuzzleN(4)>, <Piece/@Samak_NPC3_PuzzleN(2)>, </@Samak_NPC3_PuzzleN(6)>, <Number/@Samak_NPC3_PuzzleN(9)>, </@Samak_NPC3_PuzzleN(1)>\

}

[@Convert_SamakCastleQuest_48]
{
_(a successful combination of symbols, which can downlink member security escaped.)

}

[@Convert_SamakCastleQuest_49]
{
_(Bad symbols portfolio has failed.The members will not sound intelligence?)


}

[@Convert_SamakCastleQuest_50]
{
_Three Towers only carry the story of this certificate can vote her talent movement. \ \
_<Exit/@exit>

}

[@Convert_SamakCastleQuest_51]
{
_You will be able to prove that the animals bring us the story of permits votes. \ \
_<Exit/@exit>

}

[@Convert_SamakCastleQuest_52]
{
_Only holders of the story of her talent can guess permits votes stone pillars of riddle. \ \
_<Exit/@exit>

}

[@Convert_SamakCastleQuest_53]
{
_You might choose to follow your people suffering, but also may bring joy. \
_You really have the capacity to meet their expectations, on the adoption of this test? \ \
_<Challenges/@Samak_NPC6_Puzzle>
}

[@Convert_SamakCastleQuest_54]
{
_Only holders of the story of her talent can guess permits votes stone pillars of riddle. \ \
_<Exit/@exit>

}

[@Convert_SamakCastleQuest_55]
{
_<$OUTPUT(A1)><$OUTPUT(A2)><$OUTPUT(A3)>_<1/@Samak_NPC6_Puzzle_N(1)>,_<2/@Samak_NPC6_Puzzle_N(2)>,_<3/@Samak_NPC6_Puzzle_N(3)>\
_<$OUTPUT(A4)><$OUTPUT(A5)><$OUTPUT(A6)>_<4/@Samak_NPC6_Puzzle_N(4)>,_<5/@Samak_NPC6_Puzzle_N(5)>,_<6/@Samak_NPC6_Puzzle_N(6)>\
_<$OUTPUT(A7)><$OUTPUT(A8)><$OUTPUT(A9)>_<7/@Samak_NPC6_Puzzle_N(7)>,_<8/@Samak_NPC6_Puzzle_N(8)>,_<9/@Samak_NPC6_Puzzle_N(9)>\\

_Please choose a location and Go corresponding numbers. 

}

[@Convert_SamakCastleQuest_56]
{
_Questions answered finished. \ \
_<Next Step/@Samak_NPC6_2>

}

[@Convert_SamakCastleQuest_57]
{
_Only carry the story of her talent can be activated cards votes space liners. \ \
_<Exit/@exit>

}

[@Convert_SamakCastleQuest_58]
{
_Only carry the story of her talent can be activated cards votes space liners. \ \
_<Exit/@exit>

}

[@Convert_SamakCastleQuest_59]
{
_This should be reversed is time -- time, let me look at carefully. Fortunately here to see some of the words slightly. \ \
_<Read words/@Samak_NPC7_1_1>\
_<Exit/@exit>

}

[@Convert_SamakCastleQuest_60]
{
_Only carry the story of her talent can be activated cards votes space liners. \ \
_<Exit/@exit>

}

[@Convert_SamakCastleQuest_61]
{
_Rotary space liners. Then will be able to time in the past or future. By the time you need.Rotary space liners. In my confusion and completely balanced.Hands.But if like the time clock.To the past and future space ships to the parallel. 4 figures parallel point that the answer is, if four numbers sequentially will show, space ships would be transferred to the time you want the last time. If on the contrary it will be big trouble. \ \
_<Rotary space liners/@Samak_NPC7_Puzzle>\
_<Exit/@exit>

}

[@Convert_SamakCastleQuest_62]
{
_Choose the <$OUTPUT(D4)> Digit? \
_In the figures of 1-10 to decide, if you choose the line and the parallel point, time will be time-liners you want to go to time.\ \
_<1/@Samak_NPC7_Puzzle_N(1)>,_<2/@Samak_NPC7_Puzzle_N(2)>,_<3/@Samak_NPC7_Puzzle_N(3)>,_<4/@Samak_NPC7_Puzzle_N(4)>,_<5/@Samak_NPC7_Puzzle_N(5)>,_<6/@Samak_NPC7_Puzzle_N(6)>,_<7/@Samak_NPC7_Puzzle_N(7)>,_<8/@Samak_NPC7_Puzzle_N(8)>,_<9/@Samak_NPC7_Puzzle_N(9)>,_<10/@Samak_NPC7_Puzzle_N(10)>

}

[@Convert_SamakCastleQuest_63]
{
_You choose the number and the last points are parallel.\ \
_<Exit/@exit>
}

[@Convert_SamakCastleQuest_64]
{
_Parallel point with the past and the future. You want to be time-past time. \ \
_<Exit/@exit>
}

[@Convert_SamakCastleQuest_65]
{
_Permit holders of the story of her votes, sealing the stone of strength? \ \
_<Exit/@exit>
}

[@Convert_SamakCastleQuest_66]
{
_Guard will permit votes taken? Only carry the story of her talents will permit votes sealing stone of Lane force. \ \
_<Exit/@exit>

}
