Yeah of course,
Its a bit all over the place as im using multiple functions but heeeereeee we go! Also bare in mind this is the first version I had done of him I did plan on tweaking him a little. Also this might not be completely right as iv not got access to the server files atm, this is from memory.
Mass Attack Damage
Right due to restrictions (and I havnt familiarised myself with the functions completely, EvilMir only does a mass attack when he is being hit (whether it be magic or melee).
QFunction:
[@Attack]
#IF
COMPARETEXT <$TARGETNAME> EvilMir
#ACT
goto @evilmir
break

[@evilmir]
#IF
RANDOM 5
#ACT
ADDMAPMAGICEVENT D2083 79 48 1 6 100 1
ADDMAPMAGICEVENT D2083 80 48 1 6 100 1
There are numerous thunder bolts at different locations.
SET [660] 1
break

6 being the thunder that comes down.

Mass Attack Image
This uses the new MonAI function:
I added EvilMir to the MonAI.txt file and added the following to the QMonFunction file:

[@EMAI]
#IF
CHECK [660] 1
#ACT
MON.ShowEffect 1 7
PlaySound EvilMir.wav (cant remember actual wav name off my head)
SET [660] 0
break

The rest is a bunch of invisable mobs (e.g. ones using Mon41 when it doesnt exist would be appearence 400) with.... name 00 (which doesnt show ingame) and race 121 I think (dont quote me) which is like a tree and set there HP to 99999 (not going to be killed on a Low Rate). I also then added a map quest so when EvilMir is killed there is a monclear:

MonClear D2083

and then a mongen for monsters 000 which are the same as 00 but with a more feasible HP which can be killed.

Thats pretty much the jist of the system... I will release fully if once I am happy with it if it helps...

Would have been a lot easier to code though specially as I done him a while ago along with the Hell Boss mob when I was mucking around with thedeaths sources.

Anyways there you have it...

Have also added new skills such a profield and energyshield (celestrial shield in mir3) using similar systems between [@Magic] Qfunction and QManage etc. Will release it all when im back at mine if yous are interested?

EDIT: Oh yeah in the mits of it I completely forgot about the firebang and flamedis, they are using Chilis new icemob AI's but with appears 400 and name 0 and they are mongen between the non moving invisable mobs which stop them from moving

EDIT2: Also might have been RANDOMADDMAPMAGICEVENT I used to get the staggered effect, I remember mucking around with both... I will release when im home anyways.

Cheers
Sam (or Echo, if you wondering about having access to thedeaths sources). 