; ===================================
; QGO Market Def NPC File : 9Ega-B128
; Gambling House - Chaotic Room (28th)
; -----------------------------------
; 6 July 2003 (Xerxes)
;   - Added New text
; ===================================
[@main]
#IF
	equal p9 0
#ACT
	goto @main-1
	BreakTimeRecall 
	break

#IF
	equal p9 1
#ACT
	goto @race
	BreakTimeRecall 
	break

#IF
	equal p9 2
#ACT
	goto @cube
	BreakTimeRecall 
	break

#IF
	equal p9 9
#ACT
	goto @quit
	BreakTimeRecall 
	break


; -----------------------------------
[@main-1]
#IF
#ACT
	mov p9 0
#SAY
		;! <$USERNAME>.\
		;̹  28°, ȥ Դϴ. \
		;ȥǹ ε ٸ ̵ϱ Ͽ  \
		;   ̷Դϴ.. \
		;ô  ÷ ǰ  ü°  \
		;̰ܳǲ Ͻϴ. !! غǼ̽ϱ? \ \
;-------------NEW TEXT-------------------
Welcome, <$USERNAME>, to the Chaotic Room, the 28th of\
Ma-Bang-Jin! You will be taken to a maze like that of an\
angled stone tomb, constructed by the ancients so that they\
could be transported elsewhere... It will be very difficult\
for you, but if you believe with body and spirit, you will\
succeed! Now, are you ready?\\
;-----------END NEW TEXT-----------------
		;<  /@Pena1>
<Yes Take me There/@Pena1>


; -----------------------------------
[@Pena1]
#IF
; ############## Xerxes ####################
; ## should there be a 'random 3' in here??
; ##############
#ACT
	mov p9 1
	mapmove T1281 13 39
	break

#IF
	random 3
#ACT
	mov p9 1
	mapmove T1282 13 39
	break

#IF
	random 3
#ACT
	mov p9 1
	mapmove T1283 13 39
	break

#ELSEACT
	goto @pena1


; -----------------------------------
[@Quit]
#IF
#ACT
	map B011


; -----------------------------------
[@race]
		;ȥǹ Ͻôٴ..  ɷ  ̱. \
		;.. ׷ ֻ   ִ ȸ 帮ڽϴ. \
		;׷  ڽϴ.\ \ 
;-------------NEW TEXT-------------------
Excellent! You have completed the Chaotic Task!\
Very well, you may now use another gambling chip and\
throw your next dice! Good luck!\\
;-----------END NEW TEXT-----------------
		;<  /@pre_cube>
<Throw the Dice/@pre_cube>


; -----------------------------------
[@pre_cube]
#IF
	checkitem GambleChip 1
#ACT
	mov p9 2
	take GambleChip 1
	movr d0 6
	inc d0 1
	playdice 1 @cube
#SAY
		;ֻ  ֽϴ. \ \  
;-------------NEW TEXT-------------------
The dice has been thrown....\\
;-----------END NEW TEXT-----------------
		;<  /@cube>
<Continue/@cube>

#ELSESAY
		;<$USERNAME>, а Ѱ ó׿. \  
		;  ϱ ؼ а ʿ ϰŵ \  
		; а  ̻  Ҽ ׿.. \  
		;а غ ǰŵ ٽ .. \ \ 
;-------------NEW TEXT-------------------
Oh dear, <$USERNAME>, you don't seem to have any gambling\
chips left... You cannot continue without them. Please return\
when you have acquired some more!\\
;-----------END NEW TEXT-----------------
		;<  /@Quit>
<Leave the Game/@Quit>

#ELSEACT
	mov p9 9


; -----------------------------------
[@cube]
#SAY
		;ֻ  <$STR(D0)>  Դϴ. \ 
		; <$STR(D0)> ŭ  ̵  帮ڽϴ. \ \  
;-------------NEW TEXT-------------------
The dice has stopped on a <$STR(D0)>! That means that you\
can move along <$STR(D0)> rooms!\\
;-----------END NEW TEXT-----------------
		;<  /@next_cube>  
<Move/@next_cube>


; -----------------------------------
[@next_cube]
#IF
	equal d0 1 
#ACT
	goto @posi1
	break

#IF
	equal d0 2 
#ACT
	goto @posi2
	break

#IF
	equal d0 3 
#ACT
	goto @posi3
	break

#IF
	equal d0 4 
#ACT
	goto @posi4
	break

#IF
	equal d0 5
#ACT
	goto @posi5
	break

#IF
	equal d0 6 
#ACT
	goto @posi6
	break

; -----------------------------------
[@Posi1]
#IF
#ACT
	batchDelay 1
	addbatch B129
	batchmove

[@Posi2]
#IF
#ACT
	batchDelay 1
	addbatch B129
	addbatch B130
	batchmove

[@Posi3]
#IF
#ACT
	batchDelay 1
	addbatch B129
	addbatch B130
	addbatch B131
	batchmove

[@Posi4]
#IF
#ACT
	batchDelay 1
	addbatch B129
	addbatch B130
	addbatch B131
	addbatch B132
	batchmove

[@Posi5]
#IF
#ACT
	batchDelay 1
	addbatch B129
	addbatch B130
	addbatch B131
	addbatch B132
	addbatch B133
	batchmove

[@Posi6]
#IF
#ACT
	batchDelay 1
	addbatch B129
	addbatch B130
	addbatch B131
	addbatch B132
	addbatch B133
	addbatch B134
	batchmove

