; ===================================
; QGO Market Def NPC File : 9Ega-B121
; Gambling House - Group Room (21st)
; -----------------------------------
; 6 July 2003 (Xerxes)
;   - Added New text
; ===================================
[@main]
#IF
	equal p9 0
#ACT
	goto @main-1
	BreakTimeRecall 
	break

#IF
	equal p9 1
#ACT
	goto @pena1
	BreakTimeRecall 
	break

#IF
	equal p9 2
#ACT
	goto @cube
	BreakTimeRecall 
	break

#IF
	equal p9 9
#ACT
	goto @quit
	BreakTimeRecall 
	break


; -----------------------------------
[@Quit]
#IF
#ACT
	map B011



; -----------------------------------
[@main-1]
#IF
#ACT
	mov p9 0
#SAY
		;! <$USERNAME> \  
		;̰  21°, ׷ǹ Դϴ \  
		; 濡 5  ־߸, ֻ  ִ ȸ \ 
		;帳ϴ. 5 ɶ  ٷ ֽñ ٶϴ. \ \ 
;-------------NEW TEXT-------------------
Hello, there, <$USERNAME>!\
This is the Group Room, being the 21st room of Ma-Bang-Jin.\
You will have to wait before moving on, until 5 players\
have congregated in this room so that all may have a turn\
at throwing the dice for their next moves.\\
;-----------END NEW TEXT-----------------
		;<  /@pena1>
 <Next/@pena1>


; -----------------------------------
[@pena1]
#IF
	checkhum B121 5
#SAY
		;5 Ǿ ֻ  ִ ȸ 帮ڽϴ.\ \ 
;-------------NEW TEXT-------------------
Very well, there are now five of you in this room.\
You may now each use another gambling chip and\
throw your next dice! Good luck!\\
;-----------END NEW TEXT-----------------
		;<  /@pre_cube>
<Throw the Dice/@pre_cube>

#ACT
	mov p9 1
#ELSESAY
		;  5  ʳ׿.  ٷ ʽÿ \ \ 
;-------------NEW TEXT-------------------
Sorry but there are still less than five players here.\
Please be a little more patient.\\
;-----------END NEW TEXT-----------------
		;<  /@exit> 
<Close/@exit>

#ELSEACT
	mov p9 1


; -----------------------------------
[@pre_cube]
#IF
	checkitem GambleChip 1
#ACT
	take GambleChip 1
	mov p9 2
	movr d0 6
	inc d0 1
	playdice 1 @cube
#SAY
		;ֻ  ֽϴ. \ \  
;-------------NEW TEXT-------------------
The dice has been thrown....\\
;-----------END NEW TEXT-----------------
		;<  /@cube>
<Continue/@cube>

#ELSESAY
		;<$USERNAME>, а Ѱ ó׿. \  
		;  ϱ ؼ а ʿ ϰŵ \ 
		; а  ̻  Ҽ ׿.. \  
		;а غ ǰŵ ٽ .. \ \ 
;-------------NEW TEXT-------------------
Oh dear, <$USERNAME>, you don't seem to have any gambling\
chips left... You cannot continue without them. Please return\
when you have acquired some more!\\
;-----------END NEW TEXT-----------------
		;<  /@Quit>
<Leave the Game/@Quit>

#ELSEACT
	mov p9 9


; -----------------------------------
[@cube]
		;ֻ  <$STR(D0)>  Դϴ. \
		; <$STR(D0)> ŭ  ̵  帮ڽϴ. \ \ 
;-------------NEW TEXT-------------------
The dice has stopped on a <$STR(D0)>! That means that you\
can move along <$STR(D0)> rooms!\\
;-----------END NEW TEXT-----------------
		;<  /@next_cube>  
<Move/@next_cube>


; -----------------------------------
[@next_cube]
#IF
	equal d0 1 
#ACT
	goto @posi1
	break

#IF
	equal d0 2 
#ACT
	goto @posi2
	break

#IF
	equal d0 3 
#ACT
	goto @posi3
	break

#IF
	equal d0 4 
#ACT
	goto @posi4
	break

#IF
	equal d0 5
#ACT
	goto @posi5
	break

#IF
	equal d0 6 
#ACT
	goto @posi6
	break

; -----------------------------------
[@Posi1]
#IF
#ACT
	batchDelay 1
	addbatch B122
	batchmove

[@Posi2]
#IF
#ACT
	batchDelay 1
	addbatch B122
	addbatch B123
	batchmove

[@Posi3]
#IF
#ACT
	batchDelay 1
	addbatch B122
	addbatch B123
	addbatch B124
	batchmove

[@Posi4]
#IF
#ACT
	batchDelay 1
	addbatch B122
	addbatch B123
	addbatch B124
	addbatch B125
	batchmove

[@Posi5]
#IF
#ACT
	batchDelay 1
	addbatch B122
	addbatch B123
	addbatch B124
	addbatch B125
	addbatch B126
	batchmove

[@Posi6]
#IF
#ACT
	batchDelay 1
	addbatch B122
	addbatch B123
	addbatch B124
	addbatch B125
	addbatch B126
	addbatch B127
	batchmove

