; ===================================
; QGO Market Def NPC File : 9Ega-B103
; Gambling House - Mr Jeoung's (3rd)
; -----------------------------------
; 4 July 2003 (Xerxes)
;   - Added New text
; ===================================
[@main]
#IF
	equal p9 0
#ACT
	goto @main-1
	BreakTimeRecall 
	break

#IF
	equal p9 1
#ACT
	goto @race
	BreakTimeRecall 
	break

#IF
	equal p9 2
#ACT
	goto @cube
	BreakTimeRecall 
	break

#IF
	equal p9 9
#ACT
	goto @quit
	BreakTimeRecall 
	break



; -----------------------------------
[@main-1]
#IF
#ACT
	mov p9 0
#SAY
		; <$USERNAME> \
		;̰  3°Դϴ \
		;̰  ô <$USERNAME> ⺻ ɷ \
		;Ǵϱ   Ʈ غϿϴ.  õ\
		;δ  綼 ޷  ĳ ִٰ   \
		;մϴ. װ ż 綼 Ѿּ.  \ 
		;!  ż 1оȿ 綼 Ѿּ.  \ \
;-------------NEW TEXT-------------------
Hello, <$USERNAME>, and welcome to this, the third room of\
Ma-Bang-Jin! Now, I have a simple task for you to test your\
basic abilities. A flock of sheep has recently broken into the\
manor of the wealthy Mr. Jeoung in Bichon Wall, and have ruined\
his farm crops. You must go there and expel the sheep from the\
manor - you have just 1 minute to do so! Good luck!\\
;-----------END NEW TEXT-----------------
		;<  /@pena1> 
<Go to the Manor/@pena1>



; -----------------------------------
[@Quit]
#IF
#ACT
	map B011




; -----------------------------------
[@pena1]
#IF
#ACT
	mov p9 1
	TimeRecall 1
	mapmove T103 13 13



; -----------------------------------
; -- completed task, has returned to here
; -----------------------------------
[@race]
		;ϼ̽ϴ \
		;!   ֻ  ִ ȸ 帮ڽϴ. \
		;׷  ϴ. \ \
;-------------NEW TEXT-------------------
Very well done, <$USERNAME>! You may now throw the dice for\
your next assignment. Good luck!\\
;-----------END NEW TEXT-----------------
		;<  /@pre_cube>
<Throw the Dice/@pre_cube>


; -----------------------------------
[@pre_cube]
#IF
	checkitem GambleChip 1
#ACT
	mov p9 2
	take GambleChip 1
	movr d0 6
	inc d0 1
	playdice 1 @cube
#SAY
		;ֻ  ֽϴ. \ \
;-------------NEW TEXT-------------------
The dice has been thrown....\\
;-----------END NEW TEXT-----------------
		;<  /@cube>
<Continue/@cube>

#ELSESAY
		;<$USERNAME>, а Ѱ ó׿. \
		;  ϱ ؼ а ʿ ϰŵ \
		; а  ̻  Ҽ ׿.. \ 
		;а غ ǰŵ ٽ .. \ \
;-------------NEW TEXT-------------------
Oh dear, <$USERNAME>, you don't seem to have any gambling\
chips left... You cannot continue without them. Please return\
when you have acquired some more!\\
;-----------END NEW TEXT-----------------
		;<  /@Quit>
<Leave the Game/@Quit>

#ELSEACT
	mov p9 9



; -----------------------------------
[@cube]
		;ֻ  <$STR(D0)>  Դϴ. \
		; <$STR(D0)> ŭ  ̵  帮ڽϴ. \ \
;-------------NEW TEXT-------------------
The dice has stopped on a <$STR(D0)>! That means that you\
can move along <$STR(D0)> rooms!\\
;-----------END NEW TEXT-----------------
		;<  /@next_cube>
<Move/@next_cube>


; -----------------------------------
[@next_cube]
#IF
	equal d0 1 
#ACT
	goto @posi1
	break

#IF
	equal d0 2 
#ACT
	goto @posi2
	break

#IF
	equal d0 3 
#ACT
	goto @posi3
	break

#IF
	equal d0 4 
#ACT
	goto @posi4
	break

#IF
	equal d0 5
#ACT
	goto @posi5
	break

#IF
	equal d0 6 
#ACT
	goto @posi6
	break


; -----------------------------------
[@Posi1]
#IF
#ACT
	batchDelay 1
	addbatch B104
	batchmove

[@Posi2]
#IF
#ACT
	batchDelay 1
	addbatch B104
	addbatch B105
	batchmove

[@Posi3]
#IF
#ACT
	batchDelay 1
	addbatch B104
	addbatch B105
	addbatch B106
	batchmove

[@Posi4]
#IF
#ACT
	batchDelay 1
	addbatch B104
	addbatch B105
	addbatch B106
	addbatch B107
	batchmove

[@Posi5]
#IF
#ACT
	batchDelay 1
	addbatch B104
	addbatch B105
	addbatch B106
	addbatch B107
	addbatch B108
	batchmove

[@Posi6]
#IF
#ACT
	batchDelay 1
	addbatch B104
	addbatch B105
	addbatch B106
	addbatch B107
	addbatch B108
	addbatch B109
	batchmove

