;Information - Eventball Where items will be recived if the right items colleted.
[@main]
#say
Hi my name is Night Rose of charming Rose Family.\
I came here to celebrate Legend of Mir2 5th year anniversary\
I greatly appreaciate your constant passion. Thus, I've Prepared 6\
different types of major events and 3 cool mini events. If you Wish\
to read the details, don't hesitate to ask me anytime.\

<6 major events information/@info>\
<Enjoy 3 Cool events/@ent>\

[@info]
#say
6 Major events info *\
These are major events that we have prepared to celebrate 5th year\
anniversary.\
Click the event below to read detail.\

<Master Hand Event/@Mj> <Hit the Jackpot Event Potion Discount Event/@pe> \
<Daylight Event   Experience Event/@de>  <Guild War Event/@Guild> \

<Back to main/@main> \

[@mj]
*Master Hand Event*\
For the 5th anniversary, 'The master hand' who is the best craftsman\
in Mir continent came here again. 'The master hand'is an outstanding\
craftsman who can repair all the items. the repairing charge is more\
expensive than normal cost. But it's worth the price.\
if You Have Any items that you kept in warehouse,\
use if at full during this period.\

[@pe]
*Hit the Jackpot Event*\
During this event, some special monsters will appear all the regions.\
is you just hit it once you catch it.\
Catch those Special Monsters and get valuable items.\

*Potions Discount Event*\
Celebrating 5th anniversary, PotionStore will give you a specail\
discount rate. During this Event, We offer 2/3 prices as usual.\

<Back/@info>   <Go to Main/@main>\

[@de]
*DayLight Event*\
During 5th anniversary event, daylight effect may occur anytime in\
whole area. it'll last all day long and will include dungeons as well.\

*Experience event*\
All the players will receive 1.5x exp. Points for all the\
monsters defeated during this anniversary event.\

<Back/@info>   <Go to Main/@main>\

[@guild]
*Guild War Event*\
Guild War Event will be held within this anniversary.\
Please refer to the offical website for further Information.\

<Back/@info>   <Go to Main/@main>\

[@ent]
* enjoy 3 cool mini events *\
We have prepared 3 cool mini events that have never been run\
in Mir World before.These are going to be very exiting events\
and you will miss soon them soon... so don't miss them!\
Click the events below to read the details.\
<EventBall Recipe Collection Event/@EB>\
<Clone Event/@CE>\
<Minigame Event/@ME>\
<Back to main/@main>\

[@CE]
*Clone Event*\
We have prepared a Special Clone Event.\
You just need to pay a rental then will have yor clone character.\
the clone character's abiloty depends on your Lvl.\
you can get it from my brothers. the clone character can be attacked.\
by town guards. therefore my brothers are staying outside of the town.\
The coordinates are BichonProvince(268:191),PrajnaIslnd(184:338)\
CastleGi-Ryoong(273:242) and MongchonProvince(341:373)\
<Back/@ent>  <Go to main/@main>\

[@ME]
We have 3 minigames : rick-paper-scissors,dice play,run for fireball.\
You can play with "RoseMary"\
You can hear more details from "RoseMary" as well.\

<Back/@ent>  <Go to main/@main>\

[@EB]
*Recipe Collection Event*\ \
Balls with letters written are dropped by monsters all over the mir world.\
If you bring those balls that make a right word,I will switch it to a gift.\
Do you have balls right now?\
<I want to know what kind of do you have/@let>\
<I got balls with letters./@ball>\
<I will get them to you/@exit>\

[@let]
EventBalls With letters (MIR2DOUGHNTLEF5AVSY)\
are Dropped by monsters. If you bring those ball with letters\
that make a right word, I will Switch it to an Event Item.\
(1) MIR2\
(2) DOUGHNUT\
(3) LEGENDOFMIR\
(4) 5THANNIVERSARY\
(5) LEGENDOFMIR5THANNIVERSARY\
<Back/@EB>  <Go to Main/@main>

[@ball]
Do you have balls with letters?\
What Balls With letters you got for me?\
<MIR2/@M2>\
<I got DOUGHNUT/@D2>\
<I got LEGENDOFMIR/@L2>\
<I got 5THANNIVERSARY/@5th>\
<I got LEGENDOFMIR 5TH ANNIVERSARY/@A2>\ \
<I will get them to you Again./@Exit>\

[@M2]
#IF
checkitem EventBall(M)
checkitem EventBall(I)
checkitem EventBall(R)
checkitem EventBall(2)
#ACT
Take EventBall(M)
Take EventBall(I)
Take EventBall(R)
Take EventBall(2)
Give Fireworks 1
break

[@D2]
#IF
checkitem EventBall(D)
checkitem EventBall(O)
checkitem EventBall(U)
checkitem EventBall(G)
checkitem EventBall(H)
checkitem EventBall(N)
checkitem EventBall(U)
checkitem EventBall(T)
#ACT
Take EventBall(D)
Take EventBall(O)
Take EventBall(U)
Take EventBall(G
Take EventBall(H)
Take EventBall(N)
Take EventBall(U)
Take EventBall(T)
Give TurbanShell 1
break

[@L2]
IF
checkjob warrior
ACT
goto @tube
IF
checkjob taoist
ACT
goto @T2
IF
checkjob wizard
Act
goto @W2

[@T2]
#IF
checkitem EventBall(L)
checkitem EventBall(E)
checkitem EventBall(G)
checkitem EventBall(E)
checkitem EventBall(N)
checkitem EventBall(D)
checkitem EventBall(O)
checkitem EventBall(F)
checkitem EventBall(M)
checkitem EventBall(I)
checkitem EventBall(R)
#ACT
Take EventBall(L)
Take EventBall(E)
Take EventBall(G)
Take EventBall(E
Take EventBall(N)
Take EventBall(D)
Take EventBall(O)
Take EventBall(F)
Take EventBall(M)
Take EventBall(I)
Take EventBall(R)
#IF random 2
#ACT
give TaoistTubeA
#ELSEACT
give TaoistTubeB
break

[@tube]
#IF
checkitem EventBall(L)
checkitem EventBall(E)
checkitem EventBall(G)
checkitem EventBall(E)
checkitem EventBall(N)
checkitem EventBall(D)
checkitem EventBall(O)
checkitem EventBall(F)
checkitem EventBall(M)
checkitem EventBall(I)
checkitem EventBall(R)
#ACT
Take EventBall(L)
Take EventBall(E)
Take EventBall(G)
Take EventBall(E
Take EventBall(N)
Take EventBall(D)
Take EventBall(O)
Take EventBall(F)
Take EventBall(M)
Take EventBall(I)
Take EventBall(R)
#IF random 2
#ACT
give WarriorTubeA
#ELSEACT
give WarriorTubeB
break

[@W2]
#IF
checkitem EventBall(L)
checkitem EventBall(E)
checkitem EventBall(G)
checkitem EventBall(E)
checkitem EventBall(N)
checkitem EventBall(D)
checkitem EventBall(O)
checkitem EventBall(F)
checkitem EventBall(M)
checkitem EventBall(I)
checkitem EventBall(R)
#ACT
Take EventBall(L)
Take EventBall(E)
Take EventBall(G)
Take EventBall(E
Take EventBall(N)
Take EventBall(D)
Take EventBall(O)
Take EventBall(F)
Take EventBall(M)
Take EventBall(I)
Take EventBall(R)
#IF random 2
#ACT
give WizardTubeA
#ELSEACT
give WizardTubeB
break

[@5th]
#IF
checkitem EventBall(5)
checkitem EventBall(T)
checkitem EventBall(H)
checkitem EventBall(A)
checkitem EventBall(N)
checkitem EventBall(N)
checkitem EventBall(I)
checkitem EventBall(V)
checkitem EventBall(E)
checkitem EventBall(R)
checkitem EventBall(S)
checkitem EventBall(A)
checkitem EventBall(R)
checkitem EventBall(Y)
#ACT
Take EventBall(5)
Take EventBall(T)
Take EventBall(H)
Take EventBall(A)
Take EventBall(N)
Take EventBall(N)
Take EventBall(I)
Take EventBall(V)
Take EventBall(E)
Take EventBall(R)
Take EventBall(S)
Take EventBall(A)
Take EventBall(R)
Take EventBall(Y)
Give LollyPop 1
break

[@A2]
#IF
checkitem EventBall(L)
checkitem EventBall(E)
checkitem EventBall(G)
checkitem EventBall(E)
checkitem EventBall(N)
checkitem EventBall(D)
checkitem EventBall(O)
checkitem EventBall(F)
checkitem EventBall(M)
checkitem EventBall(I)
checkitem EventBall(R)
checkitem EventBall(2)
checkitem EventBall(5)
checkitem EventBall(T)
checkitem EventBall(H)
checkitem EventBall(A)
checkitem EventBall(N)
checkitem EventBall(N)
checkitem EventBall(I)
checkitem EventBall(V)
checkitem EventBall(E)
checkitem EventBall(R)
checkitem EventBall(S)
checkitem EventBall(A)
checkitem EventBall(R)
checkitem EventBall(Y)
#ACT
Take EventBall(L)
Take EventBall(E)
Take EventBall(G)
Take EventBall(E
Take EventBall(N)
Take EventBall(D)
Take EventBall(O)
Take EventBall(F)
Take EventBall(M)
Take EventBall(I)
Take EventBall(R)
Take EventBall(2)
Take EventBall(5)
Take EventBall(T)
Take EventBall(H)
Take EventBall(A)
Take EventBall(N)
Take EventBall(N)
Take EventBall(I)
Take EventBall(V)
Take EventBall(E)
Take EventBall(R)
Take EventBall(S)
Take EventBall(A)
Take EventBall(R)
Take EventBall(Y)
give SouvenirGoldCoin 1
break